BATTLE ANGEL, the Knight Of Steel Pokégirl

Type: Very Near Human Metamorph
Element: Steel/Varies
Frequency: Rare
Diet: varies, but mainly human-type food
Role: armored warriors
Libido: varies from Low to High
Strong Vs: By Element
Weak Vs: By Element
Attacks: Meteor Mash, Hard Drive, Withdraw, Metal Claw, and CrossShield, Quickturn (Others vary by element)
Depending on Personality two of the following: Snarl, Smirk, Yell, Taunt, Cheer, and Love 'N' Affection
With Experience: Iron Punch, Pneumatic Drill
Enhancements: By Element
Evolves: Gunnm (Dawn Stone)
Evolves From: Ingenue (Heavy Metal + Evolutionary Item)

A Battle Angel is a highly formidable armored pokegirl, the breed relying on speed, power, and their ability to summon armor to battle. Evolving from an Ingenue when given a Steel Coat/Metal Jacket, this breed takes on various subtypes depending on if individuals received a secondary evolutionary item at the same time as the Steel Coat. Many tamers opt to embed the Evolution stones or items into the Steel coat itself, so that both touch the Ingenue, as if the pokegirl is touched with the evolution stone, they will evolve instead into a Sidekick.

While this breed looks almost completely human, save for varying hair colors, they have the distinct ability to form armor which quickly covers their bodies. When fully armored, the form fitting metal resembles a knight's armor, lending the breed their moniker. Their looks in appearance and bust size run the gamut of the human norm, and if it wasn't for their eye and hair color, they would look almost completely human. Many of the breed also prefer to keep their hair long, which also gets it's own micro-coating of armor when the pokegirl armors up. They are not restricted to being fully armored or naked, but with practice can select what portions are armored and which aren't, allowing them to appear as if wearing a bikini, shorts and a shirt, or merely showing their face, or anything in-between. If surprised, attacked or distracted most instantly revert to their fully armored form. Most Battle Angels have a favored type of hand-to-hand weapon that they arm themselves with, usually by modifying their armor to mold this weapon as well. The weapon isn't more complicated than a sword, however.

Generally, their libidos vary from individual to individual, and often depend on their elemental type. Their taming preferences also vary by element somewhat, but fall in line more with individual choice than anything. Chances are, if the pokegirl enjoyed a particular style of taming as an Ingenue, then their preferences will still hold as a Battle Angel. Tamers enjoy the breed's inner control over their strength, as taming can be done without restraints.

Their Feral state is relatively mild, merely intensifying their dominant personality characteristics. Ferals are normally found near or around their element, using their abilities to scrape out a bare existence among other more animalistic ferals. Occasionally, the breed still has enough sense of self to seek out population centers, though this is usually reserved for Battle Angels who have gone from domesticated to feral. Encounters with ferals should be handled with caution, though a sound strategy is to use liberal amounts of lust dust on the feral and tame them once their armor drops.

Threshold into a Battle Angel directly is rare, but not unheard of, normally being the product of any lineage of Ingenue in addition to Steel and other elemental types, but is more likely if the mother was a Battle Angel herself. Other than a hair color change, not much is seen during threshold, though some tingling sensations of the skin have been reported.

Without an Evolution Stone: STEEL/NORMAL - The Battle Angel
Strong Vs: Bug, Flying, Ice, Poison, Rock, Ghost
Weak Vs: Electric, Fire, Ground, Fighting
Attacks: Quick Attack, Takedown, Roll Out, Fury Swipes, Sabre Claw, Breast Drum, Metal Sound, Harden
Enhancements: Enhanced Speed (x8), Enhanced Durability/Armor (x2), Enhanced Strength (x3), Enhanced Endurance, Enhanced Agility (x6)

Typically they appear in steel or bronze armor, although the style and decoration are a matter of personal taste. Without any special element, they gain much greater speed and agility than the other types. Hair can be any color. They are guarded emotionally, and in battle they are either passive, trying to avoid an unnecessary battle, or extremely aggressive and eager for battle, rarely is there a middle ground.

Evolution with a Thunder Stone: STEEL/ELECTRIC - The Electri-Cuter
Strong Vs: Flying, Steel, Water, Bug, Ice, Poison
Weak Vs: Fighting, Fire, Ground, Dragon, Plant
Attacks: Electric Blade, Electric Blade Mark II, Lightning Punch, Lightning Kick, Thunder Bolt, Thunder, Pleasure Spark, Static Barrier
Enhancements: Enhanced Speed (x5), Enhanced Durability/Armor (x6), Enhanced Strength (x4), Enhanced Endurance, Enhanced Agility (x4)

Typically they appear in electric blue or neon yellow armor, although the style and decoration are a matter of personal taste. Hair color matches the color of the armor or starkly contrasts it. They are unrevealing emotionally, and are overly defensive in battle, although they are cantankerous. This often leads to passive-aggressive behavior. To avoid accidentally electrocuting their Tamer, they make liberal use of Pleasure Spark to discharge themselves and get their Tamer acclimated to their electricity.

Evolution with a Fire Stone: STEEL/FIRE - One Hot Knight
Strong Vs: Bug, Ice, Plant, Steel, Flying, Poison
Weak Vs: Electric, Fighting, Ground, Water
Attacks: Warm Embrace, Fireball, Flame Sword, Flame Sword Mark II, Fire Punch, Fire Kick, Flame Sniper, Ignite
Enhancements: Enhanced Speed (x5),Enhanced Durability/Armor (x4), Enhanced Strength (x6), Enhanced Endurance, Enhanced Agility (x4)

They typically appear in red, or flame colored armor, although the style and decoration are a matter of personal taste, and are typically baroque or absolutely plain. Hair color is almost always, red, yellow, or a mix or the two. They tend to be very prickly personalities, hard to control, but extraordinarily loyal once it is won. While their armor is usually uncomfortably warm to painfully hot, the girl inside is just pleasantly warm.

Evolution with a Water Stone: STEEL/WATER - The Wet Knight
Strong Vs: Rock, Water, Bug, Flying, Poison
Weak Vs: Electric, Fighting, Plant
Attacks: Slick Stroke, Water Blade, Water Blade Mk II, Water Punch, Water Kick, Water Spear, Bubblebeam, Water Barrier
Enhancements: Enhanced Speed (x4),Enhanced Durability/Armor (x6), Enhanced Strength (x6), Enhanced Endurance, Enhanced Agility (x4)

Their armor is typically blue, green, or black, the style and decorations are a matter of personal taste, often in a wave motif, or simulating fish scales. Hair color is almost always blue, green silver, or rarely, a mix or two or three. They are ordinarily peaceful and passive, more fun-loving and cuddly than their sisters. This doesn't mean they can't or don't enjoy a good fight.

Evolution with a Moon Stone: STEEL/BUG - The Bugger of a Knight
Strong Vs: Dark, Ice, Plant, Poison, Psychic
Weak Vs: Electric, Fire
Attacks: Sting, Rapid Sting, Web, White Wind, Saw Punch, Saw Kick, Black Wind, Drone
Enhancements: Enhanced Speed (x4), Enhanced Durability/Armor (x7), Enhanced Strength (x6), Enhanced Endurance, Enhanced Agility (x2)

The sting attacks are based on the use of a weapon, usually a thrusting rather than a slashing weapon such as a rapier or clawed spikes built into the pokegirl's armor. There are rumors they can also use Lunar Blade, but this has not been confirmed. Their armor can be any color from bright single colors to elaborate camouflage and usually gives them an insectoid or arachnid appearance. Unlike the typical Battle Angel, they are generally hairless. Some of the smaller such Battle Angels have armor wings and can fly, although slowly and awkwardly. Their passive nature makes them conform easily to their Tamer's will, only in battle and Taming do they seem to come alive, becoming incredibly ferocious and inventive.

Evolution with a Leaf Stone: STEEL/PLANT - The Implant Knight
Strong Vs: Plant, Water
Weak Vs: Fighting, Fire
Attacks: Thorn Cutlass, Razor Leaf, Solar Beam, Antitoxin, Lance, Flower Kick, Bloom, Buttsprout
Enhancements: Enhanced Speed (x4), Enhanced Durability/Armor (x8), Enhanced Strength (x5), Enhanced Endurance, Enhanced Agility (x2)

Their armor usually appears in greens and browns, although some prefer the autumnal colors: patterns bright yellows, red, oranges, etc. Their armor often has a leaf pattern, depending on personal taste. Their hair is usually green or green-yellow, although if the armor is autumnal colors, normally their hair will be also. They are passive and retiring, until battle is joined, then they use overwhelming force. They also enjoy lying in the sun or sitting in woods.

Evolution by Angel Stone: STEEL/MAGIC - The Fighting/Cute Knight
Strong Vs: Bug, Flying, Ice, Poison, Rock
Weak Vs: Electric, Fighting, Fire, Ground
Cute Attacks: Absorb, Magic Fist, Magic Kick, Dissolve, Barrier, Mystic Bolt, Heal, Royal Curse, Teleport, Metronome
Fighting Attacks: Magic Fist, Magic Kick, Barrier, Energy Blade, Teleport, Force Bolt, Lunar Blade, Absorb
Enhancements: Enhanced Speed (x4), Enhanced Durability/Armor (x4), Enhanced Strength (x4), Enhanced Endurance (x2)

There seem to be two types of Magic Battle Angels: Strong and Weak, or more accurately: Fighting and Cute, although neither should be underestimated. The Cute Knight, the Fighting Knight. The armor of a Cute Type typically looks like a party dress, brightly colored and very elaborate. This does not reduce its protective value or combat effectiveness a bit. Their hair can likewise be any color or style, bows and ribbons, even bells, can be expected. The Cute-type is friendly and open, although they seem to shy away from battle and even discord among a Harem, seeking another solution or reconciliation. If her efforts are obviously not successful, they intensify their search for a solution or switch to disabling actions by the Battle Angel. Once these tactics fail, she can be quite the combatant.

The armor of a Fighting Type is more straightforward, usually white, sky blue or other ‘good’ colors and appears as heavy plate armor. Their hair can be any color, it is often severely, although attractively, styled. The Fighting-types are severe and distant, seeking battle against evil as a matter of honor. They will defeat any enemy as swiftly as possible, seemingly without pity or restraint. A Tamer who can get beneath their emotional armor will discover just how much they care about their colleagues and their enemies and seek to ease their pain.

Evolves with Dark Stone: STEEL/DARK - The Dark Knight
Strong Vs: Dark, Ghost, Psychic, Flying, Ice, Poison, Rock
Weak Vs: Electric, Fighting, Fire, Ground
Attacks: Dark Blade, Dark Blade Mark II, Dark Shield, Dark Bomb, Dark Matter, Ankoku, Dark Redemption, Cocoon of Darkness
Enhancements: Enhanced Speed (x4), Enhanced Durability/Armor (x6), Enhanced Strength (x6), Enhanced Endurance, Enhanced Agility (x3)

The armor of a Dark Knight is typically flat black, flat gray or other dark colors, the styling tends to be figure hugging and either simple or very baroque. Their hair likewise is of dark color. They often decorate their faceplate as if they were a Make-Up Artist Goth, or with a terrifyingly, inhuman image. They are often depressed and driven, sometimes to the point of melodrama or self-parody, seeking always to prove themselves. A Tamer who is able to get past their cynicism and get close to them will help bring out their wry or dry sense of humor. They are relentless, even obsessed, in the pursuit of enemies and bettering their fighting skills. They get along remarkably well with Zubutts, Golbutts, Sidekicks and Foxgloves, but not Vampires or Vampiras.

Evolution by Ice Crystal: STEEL/ICE - The Cold Knight
Strong Vs: Dragon, Flying, Ice, Plant, Bug, Poison
Weak Vs: Electric, Fighting, Fire, Steel
Attacks: Heavenly Strike, Simulacrum, Ice Beam, Ice Wall, Ice Blade, Ice Blade Mark II, Ice Punch, Ice Kick, Aurora Punch, Ice Slide
Enhancements: Enhanced Speed (x4), Enhanced Durability/Armor (x6), Enhanced Strength (x4), Enhanced Endurance, Enhanced Agility (x5)

Their armor is typically white or ice-blue, and the styling tends to be austere although of Japanese rather than European style. Their hair tends to be white, silver or ice-blue. Normally they act as austere as their armor, but they are relentless in their pursuit of an enemy, or of a trusted Tamer's attentions. While their armor is as cold as most ice-types, the girl inside, while chilly, requires no special precautions for Taming.

Evolves with a Psi Crystal STEEL/PSYCHIC - Psi-a-Knight
Strong Vs: Poison, Psychic, Bug, Flying, Ice, Rock
Weak Vs: Electric, Fire, Ground, Bug, Dark, Ghost
Attacks: Teleport, Backstab, Hypnotize, Foresight, Psi-Blade, Psi-Blade Mark II, Heal, Telekinesis
Enhancements: Enhanced S
peed (x5),Enhanced Armor (x5), Enhanced Strength (x4), Enhanced Endurance, Enhanced Agility (x5)

Their armor can be of any style or color, often it is a scintillating pattern that confuses and dazzles the viewer. Likewise, their hair can be any color, often several colors. With the styling of both their hair and armor, flamboyant is an understatement. They would call it battlemented, and others call it brassy or tacky. They are extremely confident of their abilities, often seeking to overwhelm opponents without having to actually fight them. They are very intent on making a name for themselves on their grand crusade, which varies with the individual. They will greatly favor a Tamer and harem who follow their morals and supports their crusading style.

Evolves with a Venom Stone: STEEL/POISON - Knight To Die For a.k.a. - Vixxen on Lust Dust in a can
Strong Vs: Bug, Plant, Poison, Flying, Ice, Rock
Weak Vs: Electric, Fire, Ground, Psychic
Attacks: Sting, Rapid Sting (As with the Implant Knight, a pointed blade or claws are used), Poison Powder, Sleep Powder, Lust Dust, Bloom, Buttsprout, Withering Winds
Enhancements: Enhanced Speed (x6),Enhanced Armor (x6), Enhanced Strength (x3), Enhanced Endurance, Enhanced Agility (x4)

Their armor is typically rust red, verdigris green, or another corrosion/unhealthy color. Their hair is either a sickly shade, seemingly dry and brittle, or vibrant, healthy, and brilliantly colored, by a color that does not appear in nature. Surprisingly playful for a Steel-type, they enjoy ‘spreading the wealth’ with Bloom and Buttsprout, although they will restrain themselves to the Tamer's harem and volunteers if asked. Fast rather than powerful, their giddy nature masks a tactical mind on par with their other evolutions, they use their abilities efficiently, then march off to claim their reward. Unlike the other Battle Angel sub-types where Libido varies from individual to individual, their Libidos are universally High and their nickname well earned.

Evolution by the Sky Crystal: STEEL/FLYING - The Flighty Knight
Strong Vs: Bug, Plant, Flying, Poison
Weak Vs: Electric, Fire
Attacks: Wing Buffet, Dive, Mach Breaker, Squall, Tempest, Vortex, Sonic Break, Gravity
Enhancements: Enhanced Speed (x7), Enhanced Durability/Armor (x4), Enhanced Strength (x3), Enhanced Endurance, Enhanced Agility (x5)

Their armor can be any color, but usually looks like metallic feathers with either full avian style wings or a jet wings. Unusual for a Battle Angel, their hair is usually cropped short and appears more like feathers than hair. More easy going that most other evolutions of the Battle Angel, they love flying and prefer using the 'boom and zoom' tactic of diving on a target, attacking as they pass, and climbing away. Their armor enables them to fly, either through metallic wings or a jet propulsion system. They can carry another person easily, but will not enjoy the resulting loss of speed and maneuverability, however slight.

Evolution with a Dragon Scale: STEEL/DRAGON - The Drag'n Knight
Strong Vs: Dragon, Plant, Water, Bug, Flying, Poison, Rock
Weak Vs: Fighting, Ground
Attacks: Dragon Rage, Dragonbreath, Hyper Beam, Twister, Dragon Claw, Mega Flare, Dragon Torture, Dragon Aura
Enhancements: Enhanced Speed (x3), Enhanced Durability/Armor (x9), Enhanced Strength (x5), Enhanced Endurance, Enhanced Agility (x2)

This evolution's armor can be of any color or style, a pattern simulating scales or a solid primary colors are the most common. Their hair usually exactly matches the armor color and pattern. They are emotionally guarded, almost to the point of paranoia. Unless the Tamers has a high empathy rating and friendly attitude, a Drag'n Knight will be nearly impossible to Tame or control. In battle, they will attack relentlessly, until their opponent surrenders or is defeated. In battle, they will often allow a target to flee, seeing cowardice as pitiable. If confronted, they fight furiously. A strong-willed Tamer is necessary to keep them under control.

Evolves with a Mana Crystal: STEEL/GHOST - The Knight Life
Strong Vs: Bug, Ghost, Poison, Psychic, Rock, Flying, Ice
Weak Vs: Electric, Fire, Ground, Dark
Attacks: Energy Drain, Lick, Nightshade, Phase, Fear Aura, Ghost Blade, Phantom Blade, Soul Fist
Enhancements: Enhanced Speed (x4), Enhanced Durability/Armor (x6), Strength (x4), Enhanced Endurance, Enhanced Agility (x5)

The Knight Life's armor can be any color or style, however when the Battle Angel is completely armored, their entire body becomes slightly transparent and insubstantial. Their hair and eye color often runs in normal human coloration, making them difficult to distinguish as pokegirls when not armored. They are more shy and retiring that any of the other evolutions, attempting to avoid other people and pokegirls unless they are confronted. A gentle Tamer can draw them out of their shell.

Evolution with a Diamond Stone: STEEL/GROUND - The Dirty Knight
Strong Vs: Poison, Rock, Steel, Bug
Weak Vs: Fighting, Ground, Plant, Water
Attack: Dig, EarthQuake, Fissure, Resonate, Drill Strike, Gut Punch, Tectonic Slam, Stomp
Enhancements: Enhanced Speed (x2), Enhanced Durability/Armor (x6), Enhanced Strength (x9), Enhanced Endurance, Enhanced Agility (x2)

The armor of a Dirty Knight is colored in browns, tans, and earth tones, and the design is simple. Their hair is usually the same color as their armor. They are one of the few types who prefer to depend on their fists and feet instead of weapons, although they will use whatever weapon comes to hand. They seem very stolid and detached, although they feel and think very deeply. They take the most efficient route to the solution to problems and defeating opponents.

Evolution through Round Stone: STEEL/ROCK – The Rockin’ Out Knight
Strong Vs: Bug, Flying, Ice, Poison, Rock
Weak Vs: Fighting, Ground, Plant, Water
Attacks: Rock Throw, Unmovable, Boulder Throw, Ton of Bricks, Rock Wall, Wind up Punch, Mega Wave, Harden
Enhancements: Enhanced Speed (x2), Enhanced Durability/Armor (x10), Enhanced Strength (x5), Enhanced Endurance, Enhanced Agility (x2)

The armor of a Rockin’ Out Knight is usually one of the colors of stone—black, brown, or a shade of grey, and is almost always in a simple practical style. Their hair is usually the same color, but has a dull metallic sheen to it. The Rockin’ Out Knight takes a defensive stance towards combat, very much believing that the best offense is a good defense. Their preferred weapons are a shield and a blunt weapon, such as a mace or morningstar, and they usually start out the fight with Unmovable and a long series of Hardens. This type of Battle Angel tends to be very guarded Pokegirls and while it is difficult to get through their emotional armor, they can be very caring (if still blunt and rude) towards those who earn her affection.

Evolution through Dream Stone: STEEL/FIGHTING - The Dream Knight
Strong Vs: Bug, Dark, Ice, Normal, Steel, Poison, Rock
Weak Vs: Electric, Fire, Ground, Psychic
Attacks: Counter, Headbutt, Backhand, Gatling Punch, Gatling Kick, Legsweep, Chi Blast, Bearhug
Enhancements: Enhanced Speed (x4), Enhanced Armor (x5), Enhanced Strength (x5), Enhanced Endurance, Enhanced Agility (x4)

They armor of the Dream Knight can be of any color or style, a single color and a simple style are favored. Their hair color seems to have no relation to the armor color or style. They consider themselves the ultimate Battle Angel. They practice and seek out challenges to test themselves against, almost constantly. A Tamer must be willing to go along with their quest, or the Dream Knight will leave. A Tamer able to hold their own against the Dream Knight while she holds back her strength will gain their unconditional loyalty.