SERAPH, the Heavenly Defender Pokégirl
Type: Near Human
Element: Flying/Magic/Fighting (Celestial)
Frequency: Extremely Rare
Diet: vegetarian
Role: defender of love and justice
Libido: Average
Strong Vs: Bug, Dark, Fighting, Ground, Normal, Plant, Steel, Infernal Pokégirls
Weak Vs: Electric, Flying, Psychic, sex attacks
Attacks: Dive, Typhoon, Evade, Punch, Kick, Bear Hug, Focus, Focus Energy, Resist, Double Kick, Dynamic Punch, Reflect, Heal, Magic Fist, Magic Kick, Mana Bolt
Enhancements: Enhanced Strength (x15), Enhanced Speed (x3), Enhanced Reflexes (x4), Enhanced Endurance (x2)
Evolves: Fallen Angel (major trauma/bad experiences; Dark Stone)
Evolves From: Armsmistress (Winged Armsmistress only; Angel Stone)
    Seraphs are the most militant of celestial Pokégirls. They are ever-vigilant to defend good and innocent people from the depredations of those whom they consider evil, which especially includes infernal Pokégirls.
    Seraphs don’t look much different from their previous form, having long, flowing hair, which may now be of any color, not just red, eyes that can likewise be any color now, and large, feathery white wings. These wings are not part of her arms, allowing her to fly and attack simultaneously. However, doing so is more difficult for her than it would be for a true bird Pokégirl, making the Seraph weak versus Flying-types. Most Seraphs are quite busty, and have breasts that are a generous C cup at least. They are obviously muscled, but their toned form hides an incredible, disproportionate strength. They aren’t as strong as their previous form, but what they lose in strength they gain in the way of combat prowess and magic.
    Seraphs take themselves and their duties very seriously. They see themselves as having a sacred responsibility to defend people from evil forces. They prefer to look to more preternatural evils than mundane ones though, and are prone to ignore things like robberies and thefts in favor of mystic evils, such as hauntings and dark cults. They regard infernal Pokégirls as the worst sort of evil, and though they don’t attack them on sight, any minor provocation is enough to set them off. Seraphs get along well with other celestial Pokégirls, considering Angels and Pokégirls who are Blessed to be like younger sisters. Megamis and such tend to regard Seraphs with a sort of exasperated affection, like how one would treat a slightly crazed younger sibling, since they feel that Seraphs are both too militant and are wrong to ignore the “lesser” evils of the world.
    When in a fight, a Seraph’s first concern is to get any innocent people out of the way, and will willingly and unhesitatingly place themselves in front of someone to protect them trusting their defensive moves, such as Resist and Reflect, to help them get withstand the assault, along with their Toughness enhancement. Should an innocent be injured, they will immediately use Heal on them. Once any innocents are safe, a Seraph quickly wades into battle, using her various Punch and Kick attacks to pummel her opponents into the ground. Seraphs always use their weakest attacks first and gradually increase their attacking power as the fight goes on, since even on evil creatures Seraphs are loathe to cause unnecessary damage, being defenders and not sadists. This can cause the Seraph to take some otherwise avoidable damage early in a fight, but they tend not to mind this. Seraphs can last a long time in battle, thanks to their Toughness and Endurance enhancements, their defensive moves, and their ability to Heal themselves. Should a Seraph get desperate to win a battle, she will use Focus or Focus Energy to power up a move and then unleash it to devastating effect. Should a Seraph not be able to close the distance between herself and her foe, she relies on Magic Fist, Magic Kick, and Mana Bolt to win the day for her.
    While serious, even stern, when fighting or looking for some evil to combat, Seraphs are just the opposite when it comes to Taming. Sex talk makes them blush and lose their composure easily. When about to be Tamed, they tend to blush, giggle, and avert their eyes, acting almost ditzy. Despite their great strength, they never need to be restrained, since never once has a Seraph lost control so much that she injured her Tamer. A Seraph’s embarrassment about sex works against them on the battlefield though. They have a hard time resisting sex attacks, and know none themselves. They tend to be very humiliated when defeated by being brought to orgasm, and will be even moodier than usual about it for a while afterwards. For the most part though, Seraphs do well in a Harem. They see themselves as having to guide their Harem-sisters and her master by persuading him to champion the causes of good, and she judges herself based on how well she can convince her Tamer to fight the same supernatural evils that she herself does. She usually doesn’t try to be the Alpha, seeing herself more as a guide and mentor than a leader by necessity. However, Seraphs are totally opposed to having an infernal Pokégirl in the same Harem as her, and the two invariably bicker non-stop until one of them leaves, submits to the other (which virtually never happens), or dies.
    Feral Seraphs are quite docile, and won’t attack anyone unless it’s to defend themselves. Even then, they tend to just use Punch, Kick, and Heal when the fight is over. Capturing a Feral Seraph is thus much easier than it would be to otherwise fight a non-Feral Seraph. They do need to be restrained when being Tamed out of Feral though, since they aren’t intelligent enough to restrain themselves. There has never been a known case of a Threshold girl becoming a Seraph.