KUNOICHI, the Ninja Pokégirl

Type: Very Near Human
Element: Normal/Dark
Frequency: Common (in Edo League), Uncommon (all other Leagues)
Diet: Human Style
Role: Espionage, Sabotage, Assassin, Scout
Libido: Average
Strong Vs: Dark, Ghost, Psychic
Weak Vs: Bug, Fighting
Attacks: Smoke, Dissolve, Throwing Star, Quick Attack, Shadow Teleport, Dark Blade, Light Drain, Pounce, Fake Bunshin, Partial Bunshin, Full Bunshin, Smirk
Enhancements: Enhanced Speed (x4), Enhanced Agility (x4), Enhanced Senses (Hearing and Vision) (x2), Enhanced Strength (x2), Enhanced Endurance (x2), Enhanced Durability (x2), Nightvision, Danger Sense
Evolves: Cheshire (Cat E-Medal), Kunimitsu (Fox E-Medal), Karima (Diamond Stone), Shednobi (Insect E-Metal), Ninjanezumi (Rodent E-Medal), Honeypot (Orgasm)
Evolves From: None
Revised: March 2013

Created mid-war, the Kunoichi were specialized assassins, capable of blending in with humans and taking out targets with efficiency. Generals, Presidents, Kings, or other leaders all fell to this stealthy pokegirl breed. Only other pokegirls or extreme measures could keep this ninja pokegirl from their targets, and spotting one at work was often the last thing a human saw. Information on the breed was gathered from captured pokegirl forces and used to great effect later in the War of Revenge. After the war, ferals of the breed were finally captured and tamed.

Created to blend in with humans, this shinobi breed appears completely human in skin tone, hair colors, eye colors, height, and build. They appear to be from a variety of racial backgrounds, and some are even considered 'plain' when compaired to other pokegirls in terms of comeliness. Due to thresholding, colors outside of human standard now appear in the breed, though this is rare and typically a sign of a threshold case. Even when feral, the breed prefers to be clothed, as this makes them appear more human.

As varied in personality as humans are, Kunoichi do have some similar breed traits in that they tend to take their tasks seriously, and most are quickly able to pick up tactics. Individuals of the breed occasionally have conflicts with pokegirls who have similar roles (such as the other ninja breeds) though this is usually not a problem for most tamers. Popular TV has made an issue of Kunoichis and Chesires, though this is typically an exxageration of anecdotal events. Like their personalities, this stealth breed is highly variable in their taming preferences, generally molding their likes and dislikes toward thier tamer's preferences.

With stealth, speed, agility, and the ability to shadow teleport, Kunoichis are adapt at distiance fighting, surprise strikes, and hit and run tactics. Rarely does this ninja breed get trained for open battles, though exceptions have been noted. Their battling style often helps them against Fighting types, though if the typically stronger fighting types land a hit, it is usually a battle ending one. Most tamers employ Kunoichi as scouts, as their enhancements allow them to spot trouble or targets and evade dection to return to their tamer and report it.

Ferals of the breed are an oddity among Very Near Human types, as they show a distinct feral state instead of a reduced feral state like other breeds that can pass for human. Kunoichi stick to the shadows, stealing food, observing the comings and goings in their territory, and generally focusing on not being seen and spying on others. If attacked, the breed tends to Shadow Teleport away unless somehow blocked. If cornered these ninja pokegirls will fight back, usually in order to break free and escape. They cannot speak outside of wordless cries, grunts and growls, which means that testing one for ferality is as simple as asking a question.

Threshold directly into a Kunoichi is rather common. It is painless and often the pokegirl in question doesn't know she's even thresholded until she begins to access techniques. Often thresholders (and occasionally pokekits) are called Ninjettes. Acclimating to the excessive speed and agility of the breed takes some getting used to, often causing thresholders to be clumsy until they re-learn their limits and abilities.