PUPPETEER, the Doll Tactician Pokégirl
Type: Very Near Human
Element: Normal/Magic
Frequency: Very Rare
Diet: human style diet, tea
Role: Tacticians, Squad Leaders. Like a Witch, may vary based on spell selection.
Libido: Average
Strong Vs: Magic, Ghost, Fighting
Weak Vs: Fire, Psychic, Flying
Special Weaknesses: Tendency to hold back if intimidated.
Attacks: Aura of Cute, Aura Bolt, Barrier, Cheer, Concentration, Dispel, Pretty Wink, +Known Spells
Doll-Only Attacks: Slash, Parry, Spincut, Throwing Star, Levitation(Small Dolls Only), Blur, +Learned Fighting/Weapon-Specific Techniques(Large Dolls Only), L40: Weapons Carnival
Enhancements: Enhanced Concentration (x3), Manipulate Dolls, Magical Affinity, High Spatial Awareness
Evolves: Dollmaster (normal)
Evolves From: Witch (Battle stress + Use of Dolls)
    The Puppeteer was a late discovery, discovered when the Witch daughter of a toy shop owner came under attack when a foolish tamer's nearly Feral Slicer got loose and went on a rampage. Unable to harm the Slicer with her own magic and having no other defense, she used her magic to animate the dolls around her and arm them, evolving into a Puppeteer and bringing the wrath of the entire shop upon the Slicer, who quickly learned to prefer targets that weren't a foot tall and armed with sharp pointy objects.
    The puppeteer is a generally petite Pokégirl that rarely goes beyond 4 1/2 feet tall and an A-cup, very similar to a Littletit, though Puppeteers are almost always have an adorable, doll-like quality to them. They tend to wear elaborate, frilly, and often colorful outfits, hoping to draw attention away from their poor chests (which is a rather sore spot for them).
    This Pokégirl’s trademark ability, naturally, is the ability to control a number of dolls and manipulate them to do her bidding. Imbuing them with magical power, and linking herself to them by means of faint strings of magic, she turns them into her own personal servants and soldiers.
    Puppeteers are generally divided into two categories - those that use numerous smaller dolls, or those that control a single human-sized doll. The number of dolls a puppeteer can control is dependant on the size/complexity of the doll and the puppeteer's level. At lower levels, a puppeteer can generally control up to two smaller dolls (up to 1 1/2 ft in height or so max), with one hand controlling each one, or a single human-sized doll, controlled with both hands. (Smaller dolls, when controlled float through the air at the puppeteer's will, while the larger doll is land-locked unless the Puppeteer enhances it with a flight spell of it's own.) As the Puppeteer rises in experience she learns to control more dolls at one time - there is no hard set number, but by the time a Puppeteer is near evolving into a Dollmaster, they are generally able to control 4 smaller dolls. The number of human-sized dolls a Puppeteer can control at once time does not increase.
    Puppeteers gain only a mediocre amount of spellcasting power from their Witch form - they are roughly equal to the Enchantress in this respect. Instead of raw power, or the ability to create enchanted items, the Puppeteer learns alternate ways of channeling her magic, doll manipulation, and above all, incredible concentration. While manipulating her dolls, for example, the dolls themselves act as both focal and release points for the Puppeteer's spellcasting. For example, if the Puppeteer wants to cast a series of Fire Bolts at her opponent, she casts the spell through the strings and the spells are released towards the target as if the dolls were firing them. A favorite tactic of Puppeteers is to fire off numerous quick, cheap spells towards her opponent from multiple shifting angles, forcing her opponent to concentrate on dodging, and giving control of the match to the Puppeteer. Another tactic, often used against melee opponents, is to have some of the dolls hang back with the Puppeteer, generating a mobile barrier to intercept attacks, while the rest strike at the foe whenever her opponent leaves herself open to attack. Because of her high levels of Concentration, Puppeteers have a better chance to continue their spellcasting after taking damage than most spellcasters, though they are loathe to take that damage in the first place.
    The strategies of a Pokégirl that chooses to use a single human-sized puppet are very different. Not needing to split her focus on maneuvering several dolls at once, she can hone her ability to manipulate a doll to greater lengths, turning it into a skilled melee combatant, capable of learning both Fighting and Weapon Specific techniques, supported by the Puppeteer herself lobbing spells from the rear. Such Puppeteers heavily reinforce their doll with magic, but require no less focus and skill, as they are effectively controlling two people at once. Therein lies the Puppeteer's greatest strength - they fight with both might and magic, and they are the only Pokégirl type that can legally fight her opponents 'two on one'.
    Despite one might think when they see them, most Puppeteers are incredibly intelligent and cunning Pokégirls (though not nearly to the level of Supe-Bra Geniuses), designed to take the role of tactical squad leader even when they are controlling their dolls. They love to learn and to read, hunting down books to increase their knowledge. Puppeteers also love tests of the mind, especially Chess. Chess is one of their favorite games to play, and they often take it very seriously. When two Puppeteers enter battle, they almost always prefer to have a chess match to decide the more cunning of the two, and will look very poorly on any master that would dare interrupt such a match in hope of a 'quicker solution'. Because of this, it is rare for two Puppeteers to ever face each other in tournaments.
    Unfortunately, Puppeteers aren't always the easiest Pokégirl to work with. They are very individualistic, preferring to think on their own rather than let their tamer call the shots for them, and because they are quite competent on their own, a tamer that wants his Puppeteer to obey him without hesitation must prove to her that he knows what he's doing. In general though, they aren't a bitchy species, and can be rather pleasant to be around when they don't feel insulted. In fact, they crave attention, and when they have a master they like, they will do anything they can to win his affections. When they don’t receive what they consider to be enough attention, they will become withdrawn, spending more time simply being attended to by her dolls, having them give her the ‘attention’ she desires. (They don’t complain, after all)
    Puppeteers think very highly of themselves and their abilities, and, above all things, HATE to lose. Ironically enough, they hate losing so much that some Puppeteers were known to purposefully hold back during their fights, just so that they would not ever suffer the humiliation of losing a fight at full power - a fact that has cost more than one Puppeteer matches she could have won had she truly tried.
    Following closely behind their hatred of failure is their hatred of Psychic types. Puppeteers pride themselves on their mind, and the concept of a being that can just waltz though their head, stealing their secrets or screwing with their perceptions drives them nuts. While they can eventually learn to deal with working alongside psychics on an individual basis, rarely do Puppeteers and psychic types ever get along.
    Puppeteers are excellent crafters, fully capable of creating all manner of elaborate dolls and puppets, clothing for either their dolls or themselves (and sometimes others, though it is always created to the Puppeteer's taste), among other items. They get along surprisingly well with Ar-tits in creative endeavors, so long as the Ar-Tits can keep their hands of her dolls.
    When it comes to taming, Puppeteers like to experiment. Many Puppeteers are widely read, which gives them exposure to a number of different ideas which most Puppeteers will want to try at least once. Tamers are encouraged to go along with the their Pokégirl’s experimenting, as it helps keep the Puppeteer happy and loyal. A Puppeteer is usually satisfied as long as some of her requests are met, so turning down ideas one *really* doesn’t care for doesn’t offend them(thank god). A Tamer that either can appreciate her small bust size, or a Tamer that offers to arrange for an Ivywhore to sprinkle her with some permanent Bloom Powder, will quickly earn the Puppeteer’s enthusiastic adoration. (Because using her puppets in a sexual manner is a means of masturbation, it does not help her avoid a feral state, though she is not above using her dolls to help achieve *some* measure of satisfaction if she gets bored.) It is important to note that Puppeteers are no longer ticklish, and so last much longer during sex than their pre-evolved form.
    While Puppeteers are a domestic breed not known to have Feral populations, those ones that to reach a feral state quickly lose much of their prided sense of reason, becoming incredibly clumsy and ditsy. Feral Puppeteers can still manipulate dolls, however the Doll’s movements seem awkward, almost drunken in effect (which can make fighting one off that much more interesting).
    Strangely, all Puppeteers love well-made tea, which relaxes them greatly, both mentally and physically. An especially well-brewed cup will even make them slightly aroused and horny, making it a great lead-in to a taming.
    The magical strings a puppeteer uses to manipulate her dolls are not physical, but can in fact be cut, though only by other magic. If this ever happens, it is not a permanent loss, but it still takes a puppeteer a second or so to recover her connection to the doll, a time that only improves with practice. If a doll she is using is ever destroyed, it is a small matter to replace it with another, assuming one is available. This is true even for the human-sized dolls, though spares of such things is something much less likely to have on-hand, as they are much rarer and take far more time and effort to create. Because the strings are not physical, they can not entangle with each other.
    It is rare, but not unheard, of to have a girl threshold directly into a Puppeteer. When it happens, it usually is a girl of Magic-type heritage with either an intense obsession for dolls, or an unusually sharp mind. Thresholds usually are gloomy and short-tempered after the change, upset at losing much of their sexiness and size (both in height and bust). They usually recover fairly well, however, as they learn to appreciate their sharp mind and new abilities.