TRIXIE, the Humorous Jester Pokégirl

Type: Very Near Human
Element: Psychic/Dark
Frequency: Common
Diet: Human Style
Role: Entertainers, Practical jokers
Libido: Average
Strong Vs: Ghost, Psychic, Poison
Weak Vs: Fighting, Bug
Attacks: Quick Attack, Foresight, Flash, Blur, Cry Wolf
Enhancements: Enhanced Agility (x2), Enhanced Flexibility, Enhanced Dexterity (x2), Enhanced Intelligence
Evolves: Harlequin (normal)
Evolves From: None

The Trixie are a very odd breed of Pokégirl. Instead of being designed for battle or to supply food for troops, the entire purpose of the girl is to make others laugh. Standing at a roughly five feet tall, Trixies tend to wear bright flashy clothing meant to bring the attention of the room on them and is usually loose enough to hide various objects, usually being a prop of some kind. This doesn’t at all prevent them, though, from showing of their respectable B-cups or round asses.

Once they’ve got someone’s attention, it soon becomes that Trixies mission to make them laugh. Either by a joke, some slap stick humor, or anything else they can think up, the Trixie will do her best to at least get a smile out of her audience. Few things more then the laughter of another make a Trixie happy and having a tamer with a great sense of humor will end up having a very loving Trixie on his hands. A rather interesting note, however, is that Trixies draw the line at harmful jokes. Yes, anything that will result in a laugh or is fun for all is fair play, but when another person can be injured, it’s no longer fun and games and any Trixie refuses to go along with it.

One of the most noted abilities of the Trixie is her natural athleticism. It’s quite surprising to see how quick and flexible the human looking Pokégirl is, bending and moving about in ways that are mostly thought possible by the Monkey girls alone. They’re also quite intelligent, which helps them to think up of jokes on the fly and answers to punch lines. It would also expand their capabilities out of being simple entertainers if they could focus on being serious a bit more often. An odd quirk about the breed is their love for All Fools’ Day, in which every Trixie will try her best to make everyone around her laugh themselves silly, often joining in with them at the height of it all. It’s also been noted that the girls libido skyrockets the day after All Fools’ Day, leaving a very tired and pleased tamer afterwards.

Trixies tend to stick with their 'No harmful Jokes' stance in battle, often using jokes that produce either laughter or distractions to their foe. Only when the Trixie feels like she has no other choice is when she'll break this restriction on herself, letting her jokes become much more threatening to her opponents. Otherwise, the girl relies on her natural athleticism to see her way though a match, dodging and taunting her enemy until their anger becomes their downfall.

This train of thought in battle continues onward into taming. Everything is fun and games, but when it comes to getting some loving from their Masters, Trixes are passionate and serious; making many a tamer wonder where they’re joking girl had gone too. Trixies also happen to be quite experimental in the bedroom, trying any rather fantastic position that pushes them to the limits of the flexibility.

As feral, Trixes are a bit of a sad sight. Gone is their enhanced intelligence that makes them such entertaining girls, replaced with giggling airheads that laugh at the slightest thing. In fact, the best way to catch a Trixie is to continue telling jokes, for no matter how bad the jokes may be, a feral Trixie will find it completely hilarious and will often only stop laughing when she’s either been captured, passed out, or the jokes have stopped.

Threshold Trixies are perhaps the most interesting, since at first, most girls don’t understand that they’ve become Pokégirls. They believe that they’re just naturally gifted with sharp tongues and sharper wits with their new flexibility being just as natural to them. It’s only after being told by a Pokédex, captured, or when the first signs of feraldom begin affecting them do the Thresholds understand what they’ve become. But at that point, most of them laugh at it, finding the change to be a very good joke.