(7/07/304 – 1720 –  Acerola Market – Crescent League)

 

            “The price is 120,000 SLC, kid.”

            “And, I’m offering you 55,000.”

            “Although you definitely have some balls, I cannot take that big of a cut. For your effort though, I’ll give it to you for 110,000”

            “For your effort, I’ll give you 75,000.”

            The shopkeeper rubbed her aching skull. Look, 110,000 is a damn good price for what you’re asking for.,” she stated tiredly.

            “I’m a greedy prick. I’m offering you seventy-five grand,” Richard stood his ground and crossed his arms. The Ingenue was about ready to crack the cash register over the customers head. Richard was being an ass by asking for ridiculous cuts in price. His strategy was to ask for something absurd, and progressively becoming slightly more reasonable, wearing down his opponent’s patients until they hopefully give into a decent cut, one that’s still considerably large but small when juxtaposed to the initial ones. It seemed to be doing a fine job of pissing of the shopkeep.

            “You can have it for 100,000.”

            “80,000.”

            “Come on.”

            “Eighty.”

            “No.”

            “What’s your next offer?”

            “Get out.”

            “Okay, 95,000.”

            “Can’t you understand that I can’t?!” she screamed.

            “You can’t take a 5,000 cut?”

            “No, that’s too low.”

            “97,000.”

            “If I say 98,000, will you take it and leave?” pokégirl said gritted her teeth.

            Richard nodded while he forked over the money through his ‘dex account and gathered his new goods. “Thanks for the business!” Richard chirped.

            The Ingenue pointed at the door. “OUT!”

 

(Same day, 2000 – Acerola Pokécenter – Crescent League.

 

            Richard was drilling all of his ‘girls and doing so hard……… in battle. The fight that they had gotten into with the three attacking tamer’s was the closest to death that he had ever been, and it was terrifying. He noticed that everyone, including himself, was relying on Morgan’s time magic far too much. He by no means was going to stop using it, but it was going to be under necessity only. He had his Tick-Tock alternating between fighting with Fighting techniques only and using Magic only, excluding time magic of course. Over the last few days, he had picked up some new clothes for everyone, a few evolutionary items including a moonstone to evolve Ylva with, a huge supply of T2’s, and a handful of and a few other odds and ends to train the harem with. Plus, he tested for his storage license so he could store the Domina he never sold as well as anything else he may catch and want to mull over before selling/keeping. Downside to the shopping and otherwise enjoyment that came from the city was that he’s broke now. After somehow going nuts and splurging all his money, including that which he had saved for the past two and a half years, on rare and useful T2s for ‘future use,’ he thanked the heavens that the taming profession could live off the land. There was reason to all of this money expenditure. He was not going to allow himself to get swarmed like he was earlier again under any circumstances, so a lot of his money had gone towards training equipment.

            Right now, Ylva was wearing a Diamond booster and was on a full offensive with Agrona, who had no booster. The idea was that Agrona would be pushed hard while the new Ylva would be trying to control herself. She now stood a few inches above ten feet with a new set of curves in both forms to make anyone drool. The sparring wasn’t exactly going according to plan due to Ylva’s increase in size and strength from the evolution, but Richard warned his new WolfQueen whenever she was getting carried away. Morgan was doing her magical exercises that Richard had set up for her ages ago, and when she finished with that Richard was going to hand her a Wand booster and send her against Ylva with no booster, while he would hand Agrona an Emerald booster and send her against Ariadne with no booster. He wasn’t yet comfortable with giving the celestial her booster due to her being feralborn. He had already slapped a Speech T2 and Charge T2. Right now, the Myobu was becoming accustomed to interpreting words and carrying out basic commands. This presented an opportunity to not only observe her abilities under controlled circumstances, but to also become more accustomed to her presence and hopefully help him get past her celestial nature so he wouldn’t find her quite so repulsive. It was good practice, and she was too damn cute for him to stay disgusted for too long.

            “Hey you!” Richard turned towards the offending voice. He had been busy calling out advice to Ariadne as she danced away from Agrona’s attacks. She was doing well, but running out of stamina quickly. Richard eyed a young man. The stranger had the arrogance of youth about him and such would probably breed conflict.

            “Is it safe to assume you’re talking to me?” Richard replied.

            “I challenge you for the Slutton,” the kid declared.

            Richard eyed him from behind his sunglasses in speculation. The so called kid was probably around his age, but he was immature, nothing he wanted to bother with. “No thanks. My ‘girls are busy trainin’ right now,” he gave the kid a dismissive gesture, “No time and no need.”

            The challenger’s eyes bulged. He pulled a miniaturized pokéball from his belt and brought it to full size. Before he could use it, his arm abandoned his body from the elbow. It flew back behind him in a fountainous display of blood and left its owner to collapse from the pain. Richard’s index finger was pointed lazily at the spot where body and limb were previously joined together. He rarely had use for his magic, but at least his chi-enforced magic could still take out a punk, although it was a good thing he didn’t seem to have any blood traits that increased his durability. Anyone with Stone Skin would’ve probably giggled from a light tickling sensation rather than this.

            “WHAT’S GOING ON HERE!” shouted a rather angry looking Nursejoy.

 

(Same day, 2200 – Acerola Police Department – Crescent League)

 

            He’s back, broadcasted Sybil.

            “Looks like he is a trouble magnate,” added her friend.

            Richard saw the two and waved as he was being led in by a few Officers and a Growlie. One of the ‘Jennies punched him in the side when he did so. It was uncalled for because he hadn’t technically been arrested, instead “called in for questioning,” but Richard chuckled it off, despite the rather large bruise he felt forming. Once he was stuffed into an interrogation room, he was sat down into a metal chair with another ‘Jenny and the Growlie that brought him in standing at the other side of the table.

            “Okay, why’d you do it?” the ‘Jenny began.

            “I request the presence of a psychic,” Richard stated, ignoring her question.

            The Growlie snorted. “You have Dark blood traits, you don’t need one.”

            “Show me the display saying I do or bring me a psychic,” he firmly demanded, fighting faulty logic with faulty logic. They were using the Fallacy of Irrelevance: Straw Man, to try and fish for information. They would present him as something he may or may not be and attack it in order to win the conflict. In this case, by saying he had Dark blood traits, they were operating on that supposed fact because it’s much easier to beat up a punching bag than an actual opponent. If Richard accepted the claims, they would continue to operate on such or use it to get him with perjury. If he denied it, they would know he had no Dark blood traits. Richard used the Falacy of Unwarranted Assumption: False Dilemma, by stating their options and unreasonably limiting them to those stated. For some reason, when this is done, the person being given the options tends to see those as the only options. Richard did this, because he knew that they had no evidence of his supposed possession of Dark blood traits and wanted them to bring in a psychic. The False Dilemma increased his chances of that. Being trained for this kind of thing, it was unlikely that they’d fall for it, but if they could use faulty logic to their own ends then he was too gosh darn it.

            “Stop stalling,” the Jenny raised her voice. Such things would probably breed into intimidation tactics and they would most likely use the Fallacy of Unwarranted Assumption: False Cause to try and frame him with some devious motivation and start pulling fabricated stories of false evidence out their asses. Not one to bore himself with such things, Richard slouched down into his chair and stretched out his legs, which looked rather strange because of his size.

            “I await the psychic,” he said before resting his head one the metal table. “She might have to wake me, fair warning.” With that Richard’s body slumped and became motionless.

            “You just have to answer our questions and this’ll aaaaallll be over,” the fire-type stated slowly in a condescending manner. They waited for a minute or two. The Officerjenny leaned forward and snapped her fingers in front of Richard’s face.

            “I think he’s actually asleep,” she said, “Oh yuck! He’s drooling on my papers.”

 

(Date unknown – Dream Time)

 

            A Ka-D-Bra walked through the nothingness. The area she stood in was rather unnerving. It was difficult to tell whether one was walking or executing the general movements of walking and simply floating along in the general direction in which you intended to walk. Everything was dark. She could properceptively feel herself, but other than that, nothing could be seen, heard, smelled, felt, tasted, or sensed almost like sensory deprivation. She continued to walk/float/whatever aimlessly until what looked like the mind’s owner, Richard, leapt out of the darkness and shoved an overstuffed cheeseburger dripping with condiments into what she perceived as her face.

            “EMBRACE THE INSANITY!!!” he howled at the top of his lungs. The pokégirl was certainly taken aback. Why on earth would he do that? It served no point other than to surprise someone. Wait a second, its presence is indistinguishable from everything else like a mental ward of some kind, but what-… Suddenly the psychic was standing in front of the body of the person whose mind she was supposed to enter, in the hospital room he had been admitted to. Had she been thrown out? Her head ached from the sudden assault of stimuli. Her eyes stung, her skin felt the bite of the air, the very sound of her own breathing boomed in her ears, and never before had the roof of her mouth tasted so interesting, all this from not sensing anything for what could’ve been the Thousand know how long in Dream Time. She looked down at the large male who was still slumped and still drooling. She couldn’t feel his presence, almost like he was psychically invisible. It was strange. It was almost as if she had been pushed out of his mind unknowingly while the ward distracted her, but she never felt herself be touched through psychic means or otherwise.

            The Ka-D-Bra sighed and left for the door. If she can’t sense him, then she can’t enter his mind. She didn’t feel any other personnel nearby so she should probably find someone to report to. She was leaving, so she opened the door to the room and stepped out... Déjà vu, again she was standing in front of Richard except this time things were different. She could sense his presence, although his mind was blank of thought. From what she could tell, he appeared to be in REM sleep. This was odd.

            “Did you find anything, Syb?” The psychic leapt out of her skin and spun around to see a Lawfoxx, her friend. She could sense her presence too.

            No Veronica, I didn’t, she said after calming her racing heart. That had to be the strangest mindscape I’ve ever seen, if it was his mindscape. Sybil had volunteered to be the psychic to check up on Richard. It was out of curiosity and that she, Veronica the Lawfoxx, and a few of the secretaries had a pool of money going towards certain things concerning him.

            “What do you mean?”

            At first, I couldn’t really find anything and was wandering around a whole lot of nothing, then suddenly a mental ward came out of literally nowhere and baffled me with something that was simply downright strange, then I thought I was pushed out of his mind, only to leave the room and wind up standing here again. She paused and thought for a moment. I left the room. Her eyes widened in realization. I was tricked into leaving of my own free will. I’d have to force an entry in order to get back in, the tricky bastard.

            “I thought his record showed no psychic lineage.”

            Wards can be made subconsciously. Looking back on it though, I wonder if the whole thing was a ward and I never saw his mind. That would explain why I couldn’t sense anything, and the whole sensory deprivation phase would make it harder to realize it. I doubt it would work on anyone more than once though. I doubt anyone without a powerful psychic at their aid or psychic blood gifts has any chance of creating such a ward consciously. It’s probably an accidental creation from trauma that turned out to be very effective.

            “Sensory deprivation?” Victory repeated disbelievingly.

            “Sensory deprivation?” echoed a sleepy Richard. The two cop pokégirls whirled around to see Richard yawning. “How long was I out?” he asked clumsily through his yawn.

            Four days.

            “Well then,” breaking his yawn, the tall man turned towards them completely, “Sybil, Veronica, to what do I owe the pleasure of seeing your lovely faces again?”

            “You know why you’re here,” the fox cop stated with a frown.

            “Oh right, brought in for questioning,” he filled in. He looked to an IV rack next him. It seemed that he had been hooked up to a bag of O- in his sleep.

            “You know,” Veronica began, “you would’ve receive a lot less trouble if you had just let Sybil into your mind.”

            “Is that so?” he said nonchalantly as he pulled the IV tap out of his arm.

            “Throwing a psychic isn’t exactly something that looks good.”

            Richard shrugged and unhooked the IV bag. “I don’t remember doing that or even being capable of anything of the sort.” He ripped the tube off of the bag and began sucking the blood from it. The two present pokégirls wrinkled their noses.

            Mr. Knight-

            Richard raised his hand. “Please dispose of the formalities. I’m not fond of my surname and “mister” makes me feel older than I should. I readily respond to Richard, Rich, Richy, and Hey You.”

            Veronica’s tail twitched but she did nothing else. Very well Richard. If you would simply deliver your statement- and it proves true- you should be free to leave despite my… irregular venture.

            Richard pulled his ‘dex from his pocket and hit the record button. “In regards to the other tamer who was in the arena with me, I never touched him nor did any of my harem. He also did not come into contact with any pokégirl attack executed by my girls that I am aware of. I also do not know if there were others involved.”

            Sybil’s eyes narrowed. Something was dangerously off with his statement, but it was undoubtedly true. She needed to look into something. That should be sufficient.

 

(7/12/304 0300 – Acerola Pokécenter – Crescent League)

 

            Morgan let out a cry of joy as her master thrust himself into her depths. He held her aloft with her legs wrapped around his waist. Richard put his other three ‘girls in storage before being “taken in for questioning.” They couldn’t touch his girls unless they arrested him, but he wasn’t taking any chances in that. He kept Morgan’s ‘ball on his *ahem, in his person. He was incapable of swallowing it because he’d simply vomit it up, so he was forced to keep it… elsewhere. Fortunately, the police couldn’t legally perform a cavity search unless he was arrested and the medics in most places never do any procedures that they don’t deem absolutely necessary. Even more fortunate, the pokéball’s expansion button never got pressed accidentally. However, none of that changes the fact that poor Morgan had been inside her ‘ball for four days. He needed to make it up to her.

            The Tick-Tock whimpered as Richard increased his pace and increased her volume until she was in a state of constantly repeating his name. He rocked onto his back on the taming room’s bed and used the bed as leverage to increase his pace, watching her tits bounce as he pounded her.  Morgan’s eyes rolled into the back of her head as she swayed in a stupor. Richard kept a single hand on her hip to hold her in place while the other drifted upward to cup her chin towards him for a kiss. Their mouths’ muscles darted through every corner of each other‘s being that they could reach. Morgan came yet again. Richard flipped her over and continued drilling her relentlessly as she braced herself against the bed’s footboard. Morgan felt her master rub and squish her buttocks in all different directions in a hard and pleasurable massage while she reached another orgasm. They were drawing closer and closer together. As she clamped down around him, Richard shot himself into her yet again.

            He felt himself go limp, but nothing as trivial as that would stop him. He turned his pokégirl over again and licked around her entrance. His tongue swiveled around her clit while he pumped a single finger in her ass, using their fluids as lubricant. He trailed down to her inner thigh and licked along the major artery that lay their. He gently pricked it with his teeth and lapped up the droplets of blood that rhythmically oozed out. He made his way back to her pussy hole and moved his tongue inside and flicked it about, doing his best to ignore the taste of himself. The eroticism of his task eventually brought his erection back with full force. He pushed himself back inside and added another pair of fingers to her anus. His fingers flicked about her innards and stimulated her sensitive rectum, bringing pain but enough pleasure to make it bearable. She voiced her approval in the form of a long drawn out moan as he pumped into her with a renewed vigor, intent on bringing her into another round of fun.

 

(7/12/304 0800 – Acerola Outskirts – Crescent League)

 

            Agrona walked along side her master on the way out of the town. She was wearing some of the new clothing Richard had let her pick out, if you could call it that. Her garments were limited to a sports bra and a pair of thin gym shorts that were both the same color as the brown portions of her fur. They were heading back west and going to explore a different section of the main Island that they had overlooked previously. Richard didn’t want to be in town for a while. He noticed the suspicion that leaked through in the police psychic’s expression and suspicion from the police always spelled trouble for whoever it was directed at, innocent or not. He didn’t lie, so he had done nothing illegal. In fact, if he is brought back in to a police department, the police back in Acerola would probably be punished for not reading into the silence of his words. Their was always the whole ordeal of getting off on self-defense, but there were several complications in that direction including trial to see if his actions were necessary and then getting investigated for whether or not he used excessive force along with many other redundant processes. Besides, if it was discovered that he could still do magic, no matter how limitedly-… There was no way in hell he was going to let something like that happen again. And so, it was back to feral hunting.

 

(8/10/304 1230 – Uninhabited Island north of Acerola – Crescent League)

 

            Ariadne’s Thunder Trash crashed into the fleeing Dalmation and dropped her to the ground in a spasming wreck as all of her nerves fired involuntarily. She was easily balled since she couldn’t resist. Richard found his fox’s powers to be very useful. Since most of her abilities included paralysis as an effect, once they were paralyzed he simply ‘balled them. Still despite the ease of the situation, he needed her to practice using the barrage of T2s that he was slapping on his ‘girls every few days. It also allowed them more time to get used to regulating their power when they had their boosters. Surprisingly, Ariadne has had the least trouble. Richard turned to the jittering wreck called Joseph behind him. The poor sod had two curses, Clumsy and Combat Ineptness, with no gifts to support him (Richard also secretly suspected that he had a touch of Wanderer too). He only had two girls and they both were low levels. Richard took the lad under his wing and was showing him how it was done. Joseph’s personality was very likable and he reminded Richard of someone else… but he was slow on the uptake in giving out the proper commands in the proper situations which, on the other hand, was grating at times.

            Joseph’s tagging along wasn’t free of course. He had an Enchantress- although a fairly weak one- that he had happened upon by sheer chance and Richard was getting Morgan and a rather reluctant Ylva to sit and learn magic from his comrade’s girl. The WolfQueen had been very resistant to using magic in battle except for a few techniques like Energy Blade. It slowed down Richard and his group’s progress greatly since they now had to stop at night for Joseph’s sake, but it also gave him an opportunity to observe an Enchantress display lunar based magic, something that Ylva would greatly benefit from and probably develop an affinity for due to the nature of a WolfQueen’s tattoos. It had already been a couple weeks since they met and little progress had been made on Joseph’s part.

            “Wow, “ Joseph breathed, “You make it look so easy.”

            Richard sighed and offered the kid a sad smile. “It is,” Richard watch the kid deflate slightly, “if you get into the right mindset.”

            “You know I can’t get into a combat mindset, Rich.”

            Richard let out a chuckle. “That’s what I think your problem is, you think of it as combat,” he declared triumphantly.

            “What?”

            “Have you ever played a strategy game? Like a board game or a computer game?” the mentor asked eagerly.

            “Well of course, I ha-“

            Richard interrupted him. “You’ve won those before right?”

            “Well, ya but-“

            “Do you ever, fight a pokégirl yourself?”

            “Well no-“

            “You are in a combat mindset and because of your Curses, you defeat yourself.” The newly minted tamer stared blankly at Richard. “It’s not battle, it’s a game. A slightly competitive game.”

            “But-“

            “Come on, let’s empty your head so you can relearn battle.”

 

(8/25/304 1715 – Uninhabited Island [slightly farther west] – Crescent League)

 

            Richard’s so called emptying of his comrades head was actually closer to brainwashing. If Clumsy wasn’t bad enough, Joseph had the variety of Combat Ineptness that makes one trip over themselves every time they attempt to get into a combat mindset. Richard’s solution was to “reeducate” Joseph to think about battle differently. Like a gamemaster moving his pieces around on a board.  It started out with playing chess, except Richard renamed all the chess pieces as different members of a standard Harem such as calling the ‘queen’ piece the Alpha and the ‘king’ piece the Tamer. He still continued giving him hunting advice for catching ferals, but a lot of the time was spent on this reeducation since the more he seemed to think of it as all one big game, the better he seemed to do. Over time he started catching the small fries like Kittens and such. As time progressed, he had Joseph give each individual chess piece on his side of the field a name (as a side note, Richard named each of his chess pieces after a different breed of Menace for the kick of it). The more this progressed, the more progress he made with battle. Joseph was actually chugging along fairly quickly with one small quirk. He had a tendency to be cold to his pokégirls during battle. Other than that, nothing else changed as he behaved normally outside of battle.

            Joseph’s Purrsian leapt towards Ylva with fury swipes. Richard had ordered Ylva to remain in her passive form and rely on magic ‘in order to give them a fighting chance.’ It was more of an excuse to force her into using practical magic. The much more agile Purrsian was dancing circles around her. The handicapped WolfQueen was gritting her teeth in frustration. Although she could battle in this form, it was generally not needed and almost all of her attacks were only effective in her other form. Ylva dodged out of the way of a rain of Power Bolts fired from Joseph’s enchantress. The Purrsian charged again and Ylva was forced to swipe and energy blade at her in an attempt to back her away. The cat ducked under the horizontal slash and Ylva resorted to Magic Kick. The impact of the kick forced the Purrsian to double over. The frustrated wolf warrior combined Reverse Crescent with Magic Kick and introduced the annoying cat to the ground. Unfortunately, she then took a pair of Force Bolts to the back and was sent tumbling forward herself.  When she attempted to stand, she was hit with a variety of Bolts, and, despite her regenerative qualities, Richard thought it best to recall her before she took to much damage.

            Richard looked up to his opponent. “Well,” he began, “looks to me like you won that round.”

            “I… won?” Joseph was staring out into space incredulously.

            “Well, you did well. Even with a handicap, the way you ordered your ‘girls to attack was well orchestrated. Be proud.”

            “I won?” the dumbstruck lad repeated.

            “You’ll get used to the idea.” Richard checked the time on his ‘dex. “I’m going to let Ylva out so we can use a few Heal spells on her and then let her regeneration run its course. We’ll then make camp and head towards Myrica.”

            “Myrica?” Joseph inquired.

            “Myrica, it is a good city with plenty of ferals running about, but more importantly, there’s a school of battling.”

            “Why do you want to go there?”

            “I already went. YOU are going.”

            “Why?”

            “Because, it takes years to learn battling properly. You have the right mindset now, and I’ve told you all the need-to-knows that I learned the hard way. I could teach you everything else myself, but you’ll be much more suited to learn there. There, it’s not pressure situation except striving to beat the teachers.”

            “I really want to complete my tamer journey. Can it wait?”

            “Bah, I’ve been a tamer for two years. All except for a couple months of that was spent at that school. I know what I’m talking about and what you can learn.”

            “I still don’t see why. How can I afford to.”

            “The league has financial aid for everything because almost everyone is broke. Get a scholarship.”

            Joseph fidgeted in place. His Enchantress put her hand on his shoulder. “Master,” she addressed Joseph hesitantly, “Richard, sir, hasn’t led us wrong yet. He’s been good to us in exchange for little. It’ll be a good opportunity to gain experience.”

            Richard snorted. “While flattery is always appreciated to some extent, I had you teach my girls everything in your magical arsenal,” he stated flatly, “That is a very valuable thing. It could be said that I took advantage of you. But, you do hold one point. It’s good experience. You can always continue your journey in a year or two. I know it sounds like a long time, but it only sounds like that.”

            “I guess I could.”

            “We’ll travel to Myrica together, and you can practice on any ferals we meet on our way there.” Joseph slumped his shoulders in defeat and nodded. “Oh and Joseph, during my time there, I saw plenty of people who were more hapless than how you used to be. They also didn’t have the same ailments you do. You’ll be fine.”

 

(9/07/304 1000 – Uninhabited Island – Crescent League)

 

            The Harlequin dodged the summoned Rune Chain and fell into the Purrsian’s furry swipes. The battered feral used Hypnotic Gaze to worm away only to be caught by another Rune Chain and pelted with Mana Bolts. Joseph pegged her with a ‘ball and did a victory dance when the capture tone ringed.

            “Congrats,” Richard offered, “she’s a good catch.”

            Joseph was grinning from ear to ear. “I’m glad I caught her, but the breed doesn’t sell for much.”

            Richard’s eyes widened to the point that they were visible from behind his sunglasses. “You’re not keeping her?”

            “Uhhh, no why?”

            “I’ll buy her off of you,” Richard said eagerly.

            Joseph gave him an analyzing look. “If you want her, then you know something good,” he put his finger on his chin in mock thought. “Hmmmm, maybe I should keep her?”

            Richard nearly tripped over himself… and he was standing still. His comrade had learned a little too much about him. “I take it I’m rubbing off on you too much,” Richard said dryly.

            Joseph just gave him a wink and pulled out his ‘dex along with the Harlequin entry. After he skimmed over the initial stats, his eyebrows rose. “I forgot that they evolved into LadyLucks. Goddamn.”

            “Yes they do,” Richard sighed. “Well, I did say she was a fine catch.”

            “LadyLucks are valuable and rare, but I wonder how they can be when you can find a dreamstone at a pokemart.”

            Richard grinned at the statement. “It’s a mystery to me as well.”

 

(9/10/304 1300 – Feijoa Pokécenter – Crescent League)

 

            Richard had his ‘girls in the ‘center’s healing unit and was going to retrieve them. On his way to the front desk, he noted a few young tamers eying him. The damn vultures were probably were going to flood him with salvage challenges once they got one look at his ‘girls. Oh well, even though he hated using Morgan’s time magic unnecessarily now, it would make it much easier to interfere with their commands and simply knock out his opponents before they could attack. Salvage battles had to be brutal because of what was on the line. He reached his destination and greeted the Eva running the desk.

            “Hello Miss, are my ‘girls done yet?” he asked in a cheery manner.

            “Yep! One moment please!” the ‘girl chirped happily. She pressed a few buttons here and there and five pokéballs popped out of the machine.

            “Ah, good,” Richard said as he took the ‘balls from her. “Thank-you.”

            Richard left before the Eva’s Aura of Cute could take hold of him. He reentered his room and released his four harem members. The group of them stretched and worked the kinks out of their muscles before settling into the room. Richard waited patiently for them and then motioned for them to come. He had four sets of eyes trained on him with varying levels of interest. He then held up the fifth pokéball that he retrieved from the healing unit. “Do you all remember the Dominas we faced off against a while ago?” Morgan, Ylva, and Agrona all nodded their heads while Ariadne merely flicked her ears in confusion. “Well, I kept the stronger of the two in storage.”

            “You’re going to bring her into the harem,” Agrona stated with a hint of distaste in her voice.

            “Yes and no,” Richard waited a moment to let his words settle in. “I mean to evolve her immediately to a DragonQueen.” He produced a small coin from his pocket. “This little bugger cost me an arm and a leg, but it’ll evolve her. I’ve been holding on to it since Acerola and now that Ariadne is settled in, I think it’s an opportune time to introduce her. Oh and for those of you who worry, DragonQueens aren’t domineering like the other Domina evo’s.”

            Agrona shook her head. “Well, let’s see how she fits the groove of things.”

            Richard nodded his head. “Yes let’s; now on to further business, while I’m… ‘busy,’ you’ll all need to continue training. Tonight’s a full moon so it’s an opportune time for practicing lunar dependant magic. I’ve also brought out the next set of T2s you’ll need.” Richard presented a ranged selection of T2s.

            Ylva looked at the collection of trainers wide eyed. “We still haven’t run out of these. Just how many did you get?”

            Richard smiled bitterly. “There’s a reason why we left Acerola broke. There, if it’s on the market, you can find it.” He continued to administer each ‘girl a single T2 before filing them away once he was finished applying them. “One of the ways I drained my wallet quickly was by buying a lot of rare T2s and T2CLASSICs.” Richard gave them a devious look. “I even saw a Sabre Claw T2.” He chuckled at his Slutton and WolfQueen’s cursing. “Oh, and one more important thing.” They fell silent when they heard his serious tone. “Agrona, you get to lead the training.”

            The Slutton blinked. “Me?”

            “Yes, you. The team is expanding and it’s getting difficult to juggle things like who trains what and when. I shouldn’t have to, so you get to. I need an alpha. You’re it unless you prove incapable.” The other pokégirls all turned to Agrona. “Oh, and all of you remember to treat her with respect. Her words are to be treated as my own. You all know how I get when I’m disobeyed, especially during things like training.” He gave them one final glance over. “Right, get to it and Agrona, you’ll be fine.”

 

(9/10/304 1445 – Feijoa Pokecenter – Crescent League)

 

            Dominas were a tricky breed. They were obsessed with control and would never give it up unless it was forcefully wrenched from them. This would require a unsavory taming method, but it was unlikely to be a need once he evolves her into a DragonQueen. Richard wandered into the taming room and released the Domina. The feral looked around the room in surprise. She was fairly human looking except for a pair of slightly pointed ears. Richard didn’t give her a chance to notice him, immediately snatching her Rosewhip from her and wrapping it around her neck. He slammed her down over a table and used the remaining length of the whip to bind her arms. She struggled the whole way.

            “Stop,” Richard commanded as he pulled her head up by the hair and slammed it down into the table. She continued struggling.

            “Stop it,” he repeated the command and continued to slam her face down on the table until she finally stopped struggling. Her blood dripped and pooled onto the table. Richard looked her over. He had to be quick and brutal; otherwise, she’ll be difficult to control. Richard pulled off the skimpy leather bottoms that barely covered her. He maintained his grip on the whip binding her while he felt and groped various parts of her body without any hint of gentleness. Three or so of his fingers shoved their way into her sex forcefully. The Domina growled and tried to worm her way away.

            “Stop.” The pokégirl hesitated for a moment before continuing her struggle. Richard grabbed her by the hair again. He yanked her up much higher than before and rammed her head into the table three more times much harder than he had before. A sickening crunch sounded out to him. After a quick inspection, Richard noted that her nose had broken. She was now bleeding more profusely than before and was hanging limply over the table. He knelt and ran his tongue over her entrance several times, flicking it inside every so often. He then brought his face in front of her right buttock and opened his mouth impossibly wide. Each of his sharp teeth seemed much larger and longer than usual. He bit down forcefully.

            The tethered pokégirl screamed as she felt her muscle get torn into, but she didn’t struggle this time. Richard released her flesh and lapped up the blood streaming out of the puncture wounds. The ‘girl merely whimpered. Once the blood was mostly cleaned, he licked his lips and stood, preparing to penetrate her. His penis completely sheaved itself inside of her in one quick thrust. Interestingly enough, she came almost instantly. Richard started driving himself into her quickly and roughly. She whined as she convulsed and came again. Odd, she must be a quickshot. Maybe it was the pain. Richard continued his thrusting until he climaxed.

            When he was done, he pulled his softened dick out and looked over the Domina. After a while, she simply stopped responding to anything. Richard was slightly worried that he might have gotten a little carried away.  Richard hoisted her to her feet with the handle of the whip. Her right leg gave but she managed to stand on the other one. He got a good look at her face. It was a bloody mess. Richard popped her nose back in place and licked the blood off of her. Despite the cuts embellishing her, she wasn’t that bad looking. He then got a good look at her eyes. They weren’t focusing at all. He snapped his fingers in her face a couple times… no response. He pulled off her leather top and groped her breasts roughly and twisted her nipples, still no response. Richard was confused. The Domina breed and the majority of the breed’s evo’s were tempered and completely enrapt in the idea of ‘control.’ He didn’t expect her to give up so quickly, especially when considering the breed’s high pain threshold. Well, at least she wasn’t causing trouble.

            Richard wondered what the extent of her cooperation was. He decided it would be best to keep his forceful attitude and continue proving his “control,” so he kicked her good leg out from under her and lowered her with the whip that he was using to restrain her. Her breathing sounded restricted, but not insufficient, so he kept her partially aloft. When she was level with his crotch, he pushed his softy up against her lips. At first she was unresponsive, but after a few seconds, she got the idea and wrapped her lips around him. She sucked the tip slowly and her tongue gradually made its way around it. The stimulation caused Richard to become erect again. Curious, Richard bucked his hips and shoved himself down her throat. She did not resist. He pulled himself out. This greatly confused him. ‘Why?’ was the only thing flying through his head.

            Richard walked towards his pack, dragging the Domina along. He reached into the pack and pulled out his Speech T2. After pressing it to her forehead, he stuffed it back away and brought his Domina to eyelevel. “Blink your eyes twice,” he commanded. She did so, although she did so slowly. Richard undid her from her bindings and set her on the table. He held the whip at its length and showed it to her. “You see this? This is control. Do you understand?” The pokégirl nodded slowly. Richard coiled the whip like a garden hose and placed it in the Domina’s hand. Her eyes widened and focused on the whip. She grasped it and stood shakily. Wonder filled her as she studied her master. Her eyes then fell on his still throbbing erection, and she grinned. The Domina entry said that if control was taken from them and then relinquished freely, it would earn a Domina’s affection. Richard could only hope that she wouldn’t retaliate. At least her pokéball was nearby incase things got out of hand. She pushed him down to the floor and straddled his waste. This time, his arms were those that were bound. She latched her mouth over his and assaulted it with great vigor. Richard leaned into it and returned in earnest however his will together started to waver as she tore his chest open by raking her fingers down it. He steeled himself and let her have her fun. She was the one to lap the blood from his skin now. She seemed to slow in relish of the moment before pulling back. She grabbed his member and impaled herself upon it. She rolled her hips and then began bouncing herself over his pole. This continued until she came again and clawed her hand down his stomach. The Domina released his limbs from the whip and laid down on top of him. They were both sweaty, bloody messes.

 

(9/10/304 1900 Feijoa Pokécenter – Crescent League)

 

            “Uhhh, sir,” the Nursejoy addressed timidly. Richard had been lying down for the Nurse’ to heal his injuries. Blood loss always made him physically ill, so he wanted to avoid it.

            “Yes?” he answered.

            “I… well… you may want to look,” she sputtered out nervously. Richard stood and looked down his chest to inspect the ‘Joy’s handiwork. He frowned. His skin had always had a very fair, pale complexion, but this was odd. Where the wounds the Domina had inflicted used to be were a series of sickly dark grey lines. He poked one of them and recoiled as it tickled. They appeared to be unusually dark scars. The ‘scars’ were even slightly raised. He took a closer look at them. One set curved over his shoulders and straight down, ending slightly below his pectorals. A second set looked like claw marks that ran straight down his abdominals. Another set wrapped around his wrists before spiraling up his forearms. Richard was rather unnerved. He brushed his hand over the ones on his belly and squirmed.

            “They’re hypersensitive,” he said through gritted teeth.

            “Sir,” the nursing pokégirl began, “I am very sorry.” She looked almost panicky.

            “Do you know what happened?” Richard asked trying to remain calm.

            “No!” she shook her head vigorously, “this hasn’t happened before. I even used regenerate and you healed that way. Honest.”

            “I’ve never scarred before,” Richard muttered aloud. The Nursejoy tensed at those words. “Oh well, at least they look interesting.” The Nurse’ sighed in relief and Richard left muttering his thanks on the way out. He slung his shirt over his shoulder and walked out to the front desk to collect his Domina from the healing unit again. Once he had her, he returned to his room and re-released her, intent on administering her evolution as soon as possible. When she appeared in front of him, his eyebrows rose. She had similar scarring in the places he inflicted injuries upon her. The Domina looked around and twiddled her whip between her fingers.

            “I have a present for you,” he announced. His pokégirl’s expression perked up at his words. He pulled out his Dragon E-medal and placed it in her hands. In a blinding white flash, gone was the Domina and replaced her was a DragonQueen. Her figure shifted to an athletic build with a healthy C-cup. Her skin was of the darkest black and she had dark blue hair and eyes. Her long tail swished from side to side experimentally. Oddly enough, she still had her whip and retained the scarring that she had displayed except it was an off-white color now. She spun around examining herself. Richard snickered when he saw that the marks on her buttock looked like a set of large menacing jaws.

            He approached her from behind and wrapped his arms around her and kissed her neck noisily and murmured in delight when he discovered that her scars were hypersensitive like his own. It would be fun for the future.  “Well Belinda,” she looked back over her shoulder at him. “Yes, that’s you,” she blinked at him before smiling. “Let’s go meet the others shall we?” Richard began to leave but Belinda caught him by the wrist. He shivered at the contact to his new marks. He turned round to face her. She looked hesitant at first, and then she coiled her whip and presented it to him. Richard grasped it and at the very moment the Dragon’ released it, it glowed in a flash similar to the earlier evolution. When the light vanished, the whip was now a shiny black and the thorns had become the same blue as Belinda’s hair. He stared at the whip in total shock. This was definitely new to him. When he looked up to his dragon, she looked almost as if the whip’s sudden reaction was to be expected.

            “Keep.” she said, “You keep.”

            Richard sighed. Why did he feel like he had just signed some sort of contract?

           

(9/10/304 1930 – Feijoa Pokécenter – Crescent League)

 

            When Richard walked into the ‘center’s outdoor arena, he stumbled upon a disturbing site. A group of men were harassing Joseph about something. He couldn’t hear the conversation from where he was, but it looked heated. Joseph’s two ‘girls and his new LadyLuck were standing infront of him defensively while his harem a short distance away, watching the situation warily. He turned on the recording function of his ‘dex and stuffed it into his front shirt-pocket. As Richard got closer, he was able to better hear their words.

            “Are you deaf, punk? I challenged you for the LadyLuck,” the ass in the front yelled.

            “Joseph,” Richard called out, “don’t accept it if you don’t want to. If they keep pressuring you, you can alert the authorities.”

            “But out,” the ass squawked.

            One of the other tamers scanned Belinda. “Fuckin’-A,” he exclaimed. “I challenge you for the DragonQueen.”

            Belinda hissed at the belligerent young man in response. Richard simply ignored him and approached his harem. “So Aggy, how’s their progress for today?” he asked.

            Agrona grinned when she heard her battle name. “Fantastic, Ylva has both of hers mostly figured out, Morg has the first two of her set in her grasp, and Ri has hers all but mastered.”

            “Good,” Richard turned towards the group, “which one of you challenged me for my Belinda?”

            “Me!” shouted a short boy. He was probably only 5’ 2.”

            “Bel, what do you think of the little Elf’s challenge?” The dragon responded by delivering a low growl and armoring up.

            The tamer fumed and released an Ice Maiden. “We’re going to crush this prick, aren’t we Frosty?” he yelled. The Ice Maiden merely nodded stoically. The other tamers all retreated to a safe distance. Richard’s jaw appeared to grow to give a maniacal grin as if he were a Jokette, except with a display of sharp, elongated teeth. Joseph looked fearfully from Richard to the group and used this as an opportunity to inch towards the arena’s exit.

            “One on one, no substitutions ‘kay? Only if you agree, let’s continue. Morgan! You’re up, and feel free to ‘speed things up.’” Richard called out to his Tick-Tock. Belinda blinked in confusion, but remained silent. Richard turned to the rest of the harem. “Ladies, I’m going to put you all up for now until either you’re up for battle or they finally understand that they’re fighting an uphill battle.” Richard returned the group as the short tamer sputtered incoherently at the barrage of insults.

            “Frosty, Ice Beam now!” he finally shouted.

            “Ice proof,” Richard instantly responded. Morgan flashed white for a second and stood, waiting for the Ice Beam to come in contact. The attack hit Morgan square in the chest and fizzled.

            “What the?!” the shorty exclaimed.

            “It’s quite simple,” Richard informed with his grin creeping its way back onto his face, “The spell she just used, Ice Proof, is a surprisingly simple spell that cancels out all damage from ice attacks.” The Ice Maiden somehow managed to become even paler than her usual complexion. “Your pokégirl can only use Ice type attacks. In other words, Morgan is invulnerable and can’t lose.” Richard was backing away from the battle. He was too close to it for his liking.

            “Like hell!” the indignant boy yelled.

            Richard laughed openly at him. “You can either surrender or let your ‘Frosty’ get squashed by an undefeatable opponent.”

            The young man growled. “Use Ice-“

            “Slow,” Richard commanded, and before the idiot could finish his command, the Ice Maiden was already in the time field.

            “- Blade!” when his pokégirl didn’t respond he shrieked at her “What’re you doing you stupid whore?!”

            “Morgan, move to the side so you don’t hit the tamer and use Firaga.” Morgan happily skipped over to where she was supposed to go. The ice-type was moving in an attempt to follow her movements and backing away in x4 slow motion. A huge cylinder of fire erupted forth from the happily humming Tick-Tock and melted through a hastily erected Ice Wall without slowing, washing over the obviously suffering Ice-type. “Drop the field.” The enemy was lying in a puddle of steaming water. The pokégirl was probably almost dead. Morgan had her Wand booster which doubled her magic strength and on top of that the Ice breed’s weakness for fire doubled the damage a second time.

            Another, much taller, individual from the group approached the fuming kid and placed a hand on his shoulder. “You are being stupid,” he said, “Recall your pokégirl before she dies.” The kid obeyed and turned to leave.

            Richard cleared his throat. “You forgot to give me one of your pokégirls,” he reminded with an all too cheery expression.

            “Fuck off,” came the lad’s immediate reply.

            “I’ve got eeeeviiiideeence!” Richard announced in a sing-song manner, waving his ‘dex around.

            The taller lad scowled at him. “Would you please stop goading my brother? He does enough moronic things without any help.”

            Richard raised an eyebrow. “So you can all harass my friend until he gives into you,” he said with a smirk, “but I can’t tease one of you, who’s stupid enough to try and kill is ‘girl over some petty exchange of words?”

            The scowl subsided. He turned to his brother. “You lost, give him what he’s earned.” The young man opened his mouth in defiance, but in the end gave in. Richard snorted when he looked through the kid’s pokégirls. All he had was the Ice Maiden and a Toxicat. They weren’t even a complimentary pair. Richard pulled the Ice Maiden and waved the kid off so he could go sulk. The kid’s brother turned to him.

            “Hey you!” another tamer from the group shouted out, “I challenge you for the DragonQueen!”

            Richard sighed. “One on one no substitutions?” the next challenger nodded eagerly. “Fine.” The next pokégirl released was a FoxxSea. Richard recalled Morgan and released Ariadne. He wondered if these people were stupid enough to think that he’d keep out and use a ‘girl they’d already seen fight. “Thunder Trash,” he commanded calmly. The opponent leapt out of the way and responded with water gun. The opponent seemed to have little experience in dealing with electric-types.

            “Thunderbolt the water.” The electricity ran straight back to the water type. Somehow, the pokégirl teleported out of the way in time and reappeared a good distance behind the Myobu. Suddenly, several globs of water condensed from the air and wrapped around and restrained the white fox. They seemed to form ‘tentacles’ of a sort and began rubbing her nether regions, a sex attack. Richard had seen this one before. He prepared his radio and whispered into it. “Ri, pretend to be subdued. If you break free now, she’ll just teleport again.” The water tentacles penetrated Ariadne. Richard was watching the FoxxSea. She appeared to be relaxed although the breed was known for being calm and having a calming effect on others. “Ri, listen carefully. What I need you to do is quickly escape the water and then quickly use Thunder Trash on her. She’s behind you.” Ariadne pumped her electricity into the water, breaking apart the molecular bond through electrolysis and fired the attack at the FoxxSea. The water type teleported again. “Above, Fox-Lightening,” Richard murmured into his radio. The fox-shaped attack slammed into the ceiling as the water-type teleported away. Every time there was a chance to hit her, the pokégirl merely teleported.

            The FoxxSea reappeared behind Ariadne again. “Don’t look behind you, use Thunder Trash directly backward.”  This time, the annoying teleporter was caught of guard and hit, the paralyzing effects taking place immediately. The FoxxSea fell to the ground convulsing. “Thunderbolt” The Myobu struggled in concentration for a moment before unloading a huge burst of electricity, using her Light Ball around her neck as a focal point. The enemy pokégirl was recalled before the attack could hit.

            “You bastard!” the other tamer called out. “That could’ve killed her!” Technically the ass was right. The breed’s weakness to water doubles the damage which was already doubled by the Light Ball.

            “You recalled her, so you loose,” Richard announced, ignoring his protests. Richard picked his reward and was hailed by a third challenger. He checked the sky. The moon had already emerged from the clouds and was shining down upon them. He had one more good battle strategy up his sleeve before he would call it quits. “One on one, no subs?”

            “Yeah, yeah” the next challenger sneered, “get on wit’ it.” They both tossed their next pokéballs, and of all things it could’ve been, the challenger released a War Cat. Richard was taken aback. So far, the others had been snot-nosed newbies. War Cat’s were a seriously powerful pokégirl. Richard’s choice had been Ylva. He quickly analyzed the situation. Ylva had a type advantage due to her lupine nature, but the War Cat was faster and stronger than she was. He hoped she would put her heart into the few magic techniques that she could draw upon easily. The WolfQueen quickly shifted to her attack form and donned her leather armor. The cat charged the larger wolf intent on slashing open Ylva only to barely dodge an oncoming Lunar Blade. Ylva had one in each hand and was using them to bat away the feline. The enemy used her superior speed to duck through Ylva’s defense and slash a Sabre Claw up her torso. The wolf fought retreat through her senses and leapt back away from the still rapidly approaching War Cat. Her leather armor had absorbed a small amount of the blow, but she still had a series of large gashes on her. If she could hold off, her regeneration would take care of the damage eventually, but she needed to not take any more damage for that to really count.

            Richard was almost panicky. Think… THINK… what can she do to turn the tables? Richard’s eyed widened. Of course… “Ylva,” he addressed through the radio, “Remember Lunar Caress? Use it without the sex.” Lunar Caress was a sex attack that was instinctually known by the Moon Bunny and could only be used during a full moon. However, it could be taught to other pokégirls provided that they were capable of magic. The technique created four copies of the individual that were sustained by the energy emitted by the full moon, copies that would last the whole night.  The actual version of the sex attack was that the four copies would behave independently of each other and each perform a different sexual task in order to stimulate the opponent. The technique was overlooked by Richard at first but Ylva had insisted on learning it from Joseph’s enchantress. It was one of the few magic related things that she wanted to learn so he allowed it. Now, Richard was mentally kicking himself for not thinking of alternative applications from the beginning.

            Ylva’s muzzle split in a grin. The War Cat was offset for a moment, but otherwise didn’t pay it any mind. She charged forward unaware that four more WolfQueens had just materialized behind her. The four phantom clones grabbed, restrained, and sank their fangs and claws into the charging cat. “Lunar Bolt.” Richard commanded through the radio. Ylva flipped around so that her back was facing the War Cat. From the tattoo trademarked to the WolfQueen breed, shot out a large beam of lunar energy. The enemy was struggling and biting the clones restraining her. The copies were taking some damage, but were holding on tightly. The magical attack washed over the group, severely damaging the War Cat. The group disappeared in a shroud of smoke. Lunar Bolt was basically a magical Solar Beam, so it was a very powerful attack.

            The WolfQueen panted from the exhaustion that follows the use of the technique. The smoke began too clear. Unfortunately, the War Cat shot out from the smoke. Ylva was too tired to react. With her throat clawed out, Richard was forced to return her. He had just lost his DragonQueen.

 

(9/11/304 1345 – Feijoa City – Crescent League)

 

            Richard and Joseph were walking down the street to a nearby pokémart. Joseph was still preening over his LadyLuck. Richard was slightly envious due to the great benefits that can come from a LadyLuck, but he knew that she would be Joseph’s. That, and with his impediments, he’d make use of her boons to a greater extent than he probably would. He new that, especially since he had already found money and other valuables several times just a day or so after evolving his Lady. Who knows, maybe she would help him become an accomplished and envied tamer one of these days. Richard was brought out of his musings when he was confronted by an Officerjenny and an older gentleman with an angry looking woman trailing behind him.

            “Sir, you need to come with me,” the cop demanded.

            Richard gave her an even look. “Why?” he asked in an unamused tone.

            “You’ve been accused with various things and are to be brought in for questioning.”

            “By who?”

            The officer turned to the man behind her. The man nodded in Richard’s direction. “We haven’t met, but my Alpha is swearing up and down about you being some kind of evil antithesis to all that is good,” he began in a tired tone, as if the whole situation was some sort of redundancy in his life, “She’s been raising the fuss and alerted the police. I’m more or less tagging along to make sure no horrible mistake has been made.”

            Richard turned to get a good look at the woman behind him. He had originally mistook her for a human, but then he saw her odd markings on her face and something about her was distinctly familiar. Oh, her. This isn’t good. That Megami would destroy his life all over again if this wasn’t nipped in the bud. “Excuse me miss,” he said in a hesitant tone, “but do I know you?”

            The celestial’s face reddened in anger. “Don’t play dumb with me, Malachi.”

            Richard put an annoyed look on his face. “My name is Richard. Do I need to show you my Identification?”

            The Officerjenny nodded her head. “That would help us clear this whole mess up quickly,” she stated professionally. Richard brought up all his information via pokédex and handed it to the officer. “There appears to be a mistake here,” she said as she turned the man who owned the fuming Megami. “His name is in fact Richard Knight and he hasn’t had his name changed at any point in time. This is his official League ID.”

            The man sighed in exasperation. “I’m very sorry about all of this,” he apologized. Richard was doing an internal victory dance as he watched the celestial steam and fume.

            Richard waved him off. “Don’t be. This isn’t your fault, although it’d be much appreciated if you kept her from nosing around me in the future, if you feel inclined to make it up to me,” the man smiled tiredly at the statement. “I mean no offence by that, I just get the feeling that she will.”

            “Yes, that is probably exactly what she’ll do. I’ll see what I can do to persuade her otherwise. Good day.”

 

(9/11/304 1420 – Feijoa Pokécenter – Crescent League)

 

            Richard was pacing furiously in his room. All of his ‘girls were going through a few cycles for safety’s sake, so he was alone. He had used the excuse of sudden illness to turn in early. It wasn’t far from the truth considering how badly his head was throbbing. That Megami was one of them. If she didn’t calm down and right him off as a mistake, he was in serious trouble, and he knew she would do nothing of the sort. He was not going back to that half-life that they were all supposed to live. He couldn’t stop it without killing her, and that would probably make his life worse. The others would know that something is up and investigate and then “Those Who Walk in the Shadows” would get involved. Fate seemed to decide to shit on him this day. Richard sat on the bed and took a few deep breaths. This was not going to go away and he couldn’t make it. He would have to take everything in stride and proceed normally. No matter how frustrating or upsetting it was, that’s all he was capable of doing at the moment.

            “Heh, first I loose my DragonQueen and now this?” he chuckled humorlessly. This was a bad day for him. A strange pain tore through his arm. His eyes widened and her cried out in his newly found agony. He peeled back his sleeve and there was nothing wrong. It felt like it was being sawed of. He laid there, voicing his pain to the world.

 

(Same Day, Unknown Time, Undisclosed Location)

 

            “I’ve heard rumor that Malachi has been found out to be alive.”

            “Is he a problem?”

            “Although no one seems to be realizing it, there is a trail of trouble that seems to follow him.”

            “Should we act.”

            “If it is Malachi...”

            “Correct, I suppose immediate containment is the best solution for such a case.

Name:                          Knight, Richard

Age:                             16

Residence:                    Myrica

Status:                          Active

Rank:                           4

Security Clearance:       Beta

Licenses

Tamer              Y

Master Tamer   Y

Researcher       N

Watcher           N

Breeder            N

 

Active Harem 

Morgan: Tick-Tock:    lvl 47

Agrona: Slutton:          lvl 45

Ylva: Lupina:              lvl 34

Myobu: Ariadne:        lvl 29

 Registered Alpha: Agrona

Notes: Graduate of the Myrica School for Battling

 

Notes: 

Normal 0 false false false MicrosoftInternetExplorer4 st1\:*{behavior:url(#ieooui) } /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman"; mso-ansi-language:#0400; mso-fareast-language:#0400; mso-bidi-language:#0400;}

Data

 

Clumsy

Type: bunny pokegirls

Frequency: Uncommon

Description: This Blood Curse seems to come from Bunnygirls, but has been known in people without Bunnygirl ancestry. A person with this Blood Curse has unbelievably bad coordination. They can trip, fall, stumble, tumble, or careen over just about anything. It would almost be amusing to watch, if it wasn’t also dangerous for the people around them. A Cursed person never seriously hurts themselves or anyone around them, but it can quickly grow very irritating.

Variants: Some people with this Blood Curse only become clumsy when doing a certain action, such as dancing, running, etc. They usually try to avoid doing such an action.

 

Combat Ineptness

Type: Dark

Frequency: Rare

Description: A person with this Blood Curse has no real ability to fight. While can be physically fine, and have great reflexes, they just can't seem to get into that combat mindset. Punches are thrown too slow. Attacks are too quick to dodge. Blows are too hurtful to react to. The list of reasons why goes on and on, but the fact remains that this Cursed individual just isn't good in a fight. Not even being Delta-Bonded to a Fighting-type can help.

Variants: For some people, they aren’t just inept at real fighting, but at anything that is like combat, such as training, or even more physically-oriented sports.

 

 

WOLF QUEEN, the Warrior Werewolf Pokégirl

Type: Near Human Metamorph - Canine
Element: Fighting/Magic

Frequency: Very Rare (Blue and World Champ Leagues), Extremely Rare (All other Leagues)

Diet: omnivore, with carnivore tendencies

Role: nighttime guardians, stalkers, hunters

Libido: Low (Very High on full moon nights)

Strong Vs: Bug, Dark, Ice, Rock, Steel, Cat-types

Weak Vs: Fire, Flying, Psychic, Magic-types

Attacks (only in attack mode): Bite, Quick Attack, Slash, Tackle, Growl, Yowl, Reverse Crescent, Burst, Magic Kick, Lunar Bolt, Absorb, Smile
Enhancements: Enhanced Strength (x8) Enhanced Hearing (x4), Enhanced Olfactory Sense (x6), Good night vision, Minor regenerative capabilities.
Evolves: None
Evolves From: Lupina (Moon Stone)

While Lupinas are a popular species, Wolf Queens are a Canine-type enthusiast's wet dream. An incredibly powerful and armored fighter with magical potential, Wolf Queens have proven to be more vicious fighters and hunters than their previous form, yet hold that same favored quality that most people want in a Pokégirl: unshakable loyalty. Wolf Queens are very loyal to a Tamer that they like; often putting themselves in jeopardy if they are protecting a favored Tamer; whom they see as their `Beta'. Also like their pre-evolved form of Lupina, the Wolf Queen has two modes: the normal Passive Mode, and their armored Attack Mode.
                A Wolf Queen's Passive Mode only slightly differentiates from that of her Passive Mode when she was a Lupina. Their looks continue to be those of a Very-Near Human type, with some variation in gaining an inch or two in height, and a solid jump in bust-size, bringing them to a solid D-Cup. Still, there is some slight variation that should be pointed out, such as a Wolf Queen's ears and canine teeth becoming more prominently pointed, as well as a preference for growing their hair out to a considerable length. Wolf Queens also maintains all of their enhanced senses in this form, with only a marginal decrease in this form.

A Wolf Queen's Attack Mode, is where the true differences between A Wolf Queen's previous form and her new evolution become understood. There is a greater increase in both her size and muscle-mass, ranging anywhere from an impressive 7'5" with E-Cup Breast, anywhere up to an amazing 14' with G-Cup as seen with the Wolf Queen Sarah, owned by the Pokégirl Tamer Peter Stubbe. What makes this form really interesting from that of her previous evolution is that the Wolf Queen also summons pieces of thick leather armor, (normally brown, but there are cases of white and black) that appear on her forearms, shins, torso, and often and accompanying loincloth piece.  She also has a set of natural tattoo that are apparent through her fur; that of a crescent moon overlapping a full moon, which are prominently on her back and forehead. Understandably, these tattoos are magic in nature.

When it comes to battle, the Wolf Queen has preference to hit hard and brutally, trying to end the battle before it even begins.  Powerful kicks and scratching with their claws are favored, with Absorb to heal them when energy-based attacks are used against them.  They do however, have an attack that is, for the most part, exclusive to her species, (there have been a few Werecats have managed it) known as the Lunar Bolt.

Lunar Bolt is a very powerful attack, similar to the Plant-type attack Solar Beam. It comes from the ability of the Wolf Queen to absorb moonlight and store it in their bodies like a battery. When released, the Lunar Bolt a huge burst of lunar energy, which can rival the aforementioned Solar Beam. Since it is magic based in nature, it can hurt most species of Pokégirl. There are, however, two downsides. While during a Full Moon, this technique can be used time and again, otherwise, a Wolf Queen can only do this once a day, then she has to `recharge' by staying outdoors during night to take in more lunar energies. Also, the same lunar energy that they use for Lunar Bolt can be circumvented and used to enhance their Burst attack.

Despite how useful they seem, Wolf Queens are a very rare Pokégirl, with the majority being Domestic, having already been in their Tamer's Harem as a Lupina. It is nearly impossible to find a Feral Wolf Queen in the wild, since Lupinas usually do not go out to search for Moon Stones on their own. Still, there have been cases of Feral Wolf Queens, and they tend to forgo the use of their leather armor; tattoos glowing with a bright light.

When it comes to Taming, Doggy-style remains the favored position of the Wolf Queen, with the Passive Mode being treated as she would be when she was a Lupina. However, what really changes things is the Attack Mode. The Heaviest restraints are needed for a Wolf Queen, and atop of that, a Male Tamer may need to use toys, as most Tamers are not properly `equipped' to satisfy the much larger Wolf Queens.  They especially get a kick out of vibrators.

There has never been a record of a girl Thresholding into a Wolf Queen.

Lunar Bolt - (ATK 250 + EFT) An attack similar to Solar Beam in execution, but Magical in nature. This attack draws in energy from moonlight and fires it in a concentrated beam of lunar energy, with a 30% chance of sending the target into a state of confusion. The css is then left unable to attack for the next round. Interestingly, Pokégirls that are evolved via Moon Stone that are hit with this attack are healed 100 HP.

 

 

DALMATIAN, the Firefighter Pokégirl

Type: Near Human/Not Very Near Human (Canine Animorph)

Element: Water

Frequency: Uncommon

Diet: Omnivorous

Role: Fire Safety and Control

Libido: Average

Strong Vs: Fire, Rock, Water

Weak Vs: Electric, Ice, Plant

Attacks: Bubble, Water Gun, *Sealant Foam, Tackle, Takedown, Water Tower, Water Floor

Enhancements: Internal Water Well, Enhanced Olfactory and Auditory Senses (x5), Heat Resistance, Internal Foam Well, Water Detection, Enhanced Durability (x2)

Evolves: None

Evolves From: Doggirl (Water Stone)

                When exposed to a Water Stone, a Doggirl’s fur starts to change color, going from whatever it was before to a whitish hue, black speckles appearing in random patterns around their bodies.  If the Doggirl was Near Human, she become more animalistic in appearance, gaining the white fur and spots.  They gain a few inches in height and a slight bust increase as well. 

                Dalmatians were among the earliest evolutions of the Doggirl discovered, and quickly became one of the most popular.  They have the loyalty common to nearly all canine breeds, which made them popular with Tamers, and once Tamed, quickly proved themselves useful to firefighters, especially in more inland areas where water types are not as common. 

                Dalmatians were first discovered near the end of the Revenge War, working in Sukebe’s laboratories as assistance.  Their role in the labs was quickly discovered when they kept putting out the flames of flamethrower troopers they encountered, not to protect the labs (which, after Taming, many admitted they were creeped out by), but because they were created to do just that: put out fires. 

                The breed’s inborn need to put out fires made them invaluable to firefighters after the war, when Ferals began to become a greater threat.  To say nothing of their resemblance to the classic breed of dog normally associated with firehouses, which made them even more popular among firefighters.  However, as times calmed down, the genetic need Dalmatians have to put out any fire they see started to become problematic.  Dalmatians would constantly try to put out harmless fires, including matches for lighting cigarettes, campfires, or even the tails of CharAmandas, leading to difficulties and much unnecessary wetness.  This problem was not insurmountable, however, and a method of training Dalmatian Pokégirls to only put out fires that needed to be put out was quickly developed.  Upon training, for a while they’ll still be uncomfortable around fires that haven’t been put out yet, but will eventually be able to not react to harmless blazes.  (Although they may end up staring at the flame for a long while.) 

                In terms of genetic quirks, there are occasions when Dalmatians go deaf.  Some Dalmatians are born deaf.  This trait is assumed to be a carryover from the breed this Pokégirl is based on.  This is also shown in Dalmatian Pokékits, who are born with pure white fur and only get their spots after their third year.

                Dalmatians mainly have uses in maintaining fire safety.  They have a passion for learning methods of fire safety and control, and most firehouse Dalmatians make it a point to memorize any information they come across relating to the subject.  They take it very seriously and become worried when someone is casual about fire in any way.  Despite this, they still manage to be very friendly, helpful, and upbeat Pokégirls.  When on the job, they use their enhanced hearing and sense of smell to track down victims trapped in a blaze, their heat resistance and enhanced durability giving them extra protection against flames in their efforts to make a rescue. 

                Dalmatians are difficult to deal with in situations involving prescribed burns.  They aren’t allowed near those areas until they are well-trained enough to not automatically try to put out the fires.  They are generally used to help set-up the deadfall areas for the burns, and if trained, are used to help keep them under control until they are finished.

                Dalmatians are very oral creatures.  They express most of their physical affection through their mouths, through kisses, and licks, and greatly enjoy oral sex as well.  In terms of eating, they place a greater emphasis on taste, their tongues being very sensitive.  This goes into their Taming habits as well, as Dalmatians tend to do a lot more with their mouths than most Pokégirls. 

                Dalmatians have an ability that’s unique to them: Sealant Foam.  In addition to their water attacks, Dalmatians can spray a foamy substance from their mouths similar to the kind used in fire extinguishers.  It’s useful in containing blazes, although most Dalmatians don’t like to use this ability except as a last resort.  The primary reason for this is that, by all accounts, the stuff tastes HORRIBLE.  Many Dalmatians carry hard candy with them to suck on in case they have to use the foam, so as to avoid having to deal with the aftertaste for any length of time.  Thankfully, the taste doesn’t induce nausea unless the Dalmatian in question as a very weak stomach, it’s just a horribly foul taste to them. 

                Dalmatians, when Feral, became more frisky and mindlessly playful, blowing bubbles and watching them float around.  As with most Dog-types, sure sign a Dalmatian is going feral is if their tongue hangs partially out of their mouth even when closed.  If disturbed or frightened, Feral Dalmatians become trigger happy with their water attacks, splashing everything around them before running away.  Threshold cases are not that uncommon, and usually happen if the Thresholder has both canine and water-type DNA in their veins. 

 

·         Sealant Foam – (ATK + EFT) The Pokégirl sprays a fire retardant foam from her mouth in a wide arc.

ENCHANTRESS, the Sexy Sorcery Genius Pokégirl

Type: Very Near Human

Element: Magic/Psychic

Frequency: Very Rare

Diet: human style diet

Role: sex-slaves, retainers, spies, magical item artisans

Libido: High to Extreme

Strong Vs: Dark, Fighting, Poison

Weak Vs: Fire, Ghost, Bug

Attacks: Power Bolt, Mana Bolt, Reflect, Shield, Smile, Sing, Glare, Yell, Cry, Hypnotic Gaze, Backstab, Rapid Stroke, Angel Eyes, Rune Chain

Enhancements: Magical Affinity, innate ability to craft and enchant items of many kinds, Enhanced Sensitivity (x4), Enhanced Senses (x3), Enhanced Reflexes (x3), Longevity (for Dark Elf evolved Enchantresses)

Evolves: Archmage (E-stone Ceremony; see Archmage entry for details)

Evolves From: Witch (Moon Stone), Dark Elf (Mana Crystal)

An Enchantress is quite the opposite of her most common pre-evolved form, which was a Witch. An Enchantress fills out more, becoming quite shapely, her breasts growing out to a nice C-cup and a thin waist and lithe frame. They usually tend to be dressed like Harem girls, or even similar to Domina. Though both styles of clothing have a crescent moon pattern printed somewhere. Usually near the waist, on one of the breasts, or shoulders. Though rarer than others, Enchantresses that evolve from Dark Elves often have darker skin (often the same color as when they were Dark Elves) and enjoy their longevity as well. These Pokégirls retain their pointed ears, although they do not keep the same level of sensitivity to sound that is normally associated with elf-types. Their longevity seems to lessen, however, and there have been known Pokéwoman Enchantress’ Pokégirls that evolved from Dark Elves by the time they reached 40 years of age. Research is ongoing as to why this is, but this type of Enchantress is rather rare and there has been little headway made in this research so far.

Be warned though, Enchantresses are known for being quite jealous, though this is because they can become quite loyal to their Tamer… Almost bordering obsession. Enchantresses' obsession with their Tamer is quite evident, since they can be very competitive with any and ALL amorous or lustful Pokégirls that are in the Tamer's harem. An Enchantress can also become quite jealous when a Tamer begins to show other Pokégirls of his harem more affection. Put simply, an Enchantress is a sex fiend and an attention hog. It is highly recommended that any tamer that has an Enchantress be sure to put some time aside every day to spend with her, or else she will become very moody. And getting her out of this mood can take a great deal of effort. Lazy tamers should NOT keep an Enchantress in their harem, as this breed will never target another Pokégirl with their obsessive loyalty. However, they do get along well with Pokégirls that do not have high libidos, but are still far too selfish to be useful as an Alpha or a Beta within any harem. This breed also seems to enjoy all sorts of sexual acts and picks up on sexual techniques rather easily, although they do prefer a one-on-one taming with their tamer than to be in a group all at once. However, their bodies are extremely sensitive to touch, and although this can be negated with training to some extent, the Enchantress usually requires spells to deaden their senses to the point where they will be most useful in sex battles. This sensitivity does come in handy for their tamers, however, who may otherwise have a difficult time with their needs.

An Enchantress is also more of a tricky Magic-type of Pokégirl to handle when in battle. Not only are her spells weaker than a Sorceress of the same level (an Enchantress' magical strength is about 75% the overall strength of a Sorceress' at the same level), and she has a few attacks that are useful for damage, but her true strength is in her wide range of status effect attacks. This is also the area that her psychic powers are prevalent, since she has many Psychic-based Status Effect attacks. In general an Enchantress is best used in a support role or in sex battles rather than as a frontline combatant, although she can be used successfully to capture many types of Pokégirls, as long as they are not too fast to avoid her techniques. These Pokégirls do well in such positions, and other than supporting roles they are found commonly for their real benefit to a tamer.

The true benefit of evolving a Witch into an Enchantress (other than lots of sex) is their unsurpassed ability to make magical items ranging from potions to permanently enchanted items. All other mages when they wish to create a magical item must first obtain the item to be enchanted (usually at great expense and/or difficulty) an Enchantress instinctively knows how to fabricate such an item and if provided with the correct tools and materials can make one of sufficient quality to withstand enchantment. Note this applies only when creating a magical item, so an Enchantress will only know how to make a sword if she is seeking to create a magical sword and will forget how to make swords once she has forged one for enchanting. Also note that Enchantresses are perfectionists when creating items for enchantment and will demand the best materials and tools unless the need for the item is urgent.

Also unlike other mages they need not cast the spells with which an item is to be enchanted themselves. Another magic css will suffice so long as the Enchantress casts the enchant item and permanence spells and scribes the magic circle to be used for the enchantment. However only if an Enchantress is 100% involved in the enchantment process, from constructing the item to casting the spells, will there be no chance of the enchantment process failing. However, despite their proficiency with enchanting items and creating all sorts of magical objects, they find it extraordinarily difficult to craft new spells. Although they can learn new spells quickly enough, creating new ones take four to five times longer than most other magic-casting Pokégirls do. This may seem a deficiency, but considering the lack of tamers and magic teachers able or willing to teach their Pokégirls magic, this is usually a very much forgotten facet of the Enchantress.

Feral Enchantress, though very rare, are found near what mages call 'ley lines'. These ferals likely can sense the greater magic in the area, but are unable to use it at all due to their feral state. In this state, they lose almost all use of their magical abilities and tend to run away from anything not male, or possessing a male appendage. Research shows that where one finds a feral Enchantress one will find, with a fairly high chance, a Dildoqueen (or some evolution of such) in the vicinity as well, the two often spending much of their time foraging for food or Taming, for the little good that it does them. When approached by a male, feral Enchantress often prefer to make themselves available for a taming rather than fight or run away, unless the tamer is obviously abusive or threatening her.

 

 

 

PURRSIAN, the Catscratch Pokégirl

Type: Near Human (feline)

Element: Normal

Frequency: Uncommon

Diet: fish, milk, eggs, similar foods

Role: Harem dancer, trophy wife, sex battles

Libido: High

Strong Vs: mouse and bird types, easily seduced people

Weak Vs: dog types, Fighting

Attacks: Scratch, Bite, Pay Day, Fury Swipes, Spirit Slash, Sabre Claw, Super Claw, Timid Stroke, various Dance and Song techniques, Overwhelming Attraction, Butt Wiggle, Sex Attack 1, Sex Attack 2, Mountain Hug, Sexy Hold, Go Down, Blow Kiss, Puff Puff

Enhancements: Enhanced Senses (x4), Enhanced agility (x3), Softer fur, Enchanting voice, Sexier figure, More useful claws, flexible spinal column, High pleasure threshold, Night vision, Flexible spinal column

Evolves: Wildcat (battle stress)

Evolves From: Merrowl (normal)

The Purrsian is the most common evolutionary form for a Merrowl, and one of their most popular.  When they evolve from a Merrowl, they gain a foot and a half in height, larger breasts, a high C-cup, and the pudge on their bodies redistributes itself to their butt and hips, making them wider and sexier, their legs growing longer.  Their faces stay mostly catlike, but become more human in appearance, their hair growing longer as their fur becomes softer, more silken in feel.  Their voices, often harsh as Merrowls, soften and become deeper, more elegant, and gain an almost hypnotic resonance, which they can use to learn Song techniques.  They gain a better sense of balance, completely abandoning the clumsiness of their previous form, and most immediately try to learn how to dance, and gain more humanlike fingers, as well as sharper, slender claws.

One of the more noticeable changes a Merrowl goes through when they become a Purrsian, other than the increased libido, is their sex drive.  It goes up a great deal, and they go to great lengths to try and get sex, always in a very sensual, cunning fashion.  It’s rare to see a Purrsian make an inelegant move.  They enjoy performing for their masters, and will eagerly Tame their Harem sisters if need be.  Because of the elegance of the breed, wealthy persons are especially fond of them and they are frequently found as pets in wealthy mansions.  Some, such as Gendo Giovanni, keep a Purrsian with them at all times, their beauty a sign of status.  Also, Purrsians are frequently found as the starter Pokégirl for Sex League battlers, as they are easier to obtain than most of their breed.

One word of warning with the Purrsian breed: They retain the arrogance and confidence of their previous form, although greatly increased.  One needs to be very careful not to spoil them too much, less they become very vain and lazy.

Thresholding into a Purrsian is rare, but not totally unheard of.  It mainly occurs if the girl going through Threshold has heavy cat stock in their family, and those going through it tend not to mind it all that much, as they become incredibly sexy and graceful.

 

 

HARLEQUIN, the Trick-Mistress Pokégirl
Type: Very Near Human
Element: Psychic/Dark
Frequency: Uncommon
Diet: human style food

Role: entertainers, practical jokers

Libido: Average to High
Strong Vs: Poison, Psychic
Weak Vs: Bug

Attacks: Foresight, Quick Attack, Flash, Blur, Hypnotic Gaze, Call Me Queen

Enhancements: Enhanced Hearing (x4), Enhanced Vision (x4), Enhanced Agility (x5)
Evolves: Jokette (Mana Crystal), Lady Luck (Dream Stone)

Evolves From: Trixie (normal)

                Harlequins are very similar to their pre-evolved form, Trixie. They share their love for practical jokes, and mischief, but go to no ends to pull the best jokes they can. Their clothing remains similar as it as when they were a Trixie, though more sexual, and with less make-up.
                Harlequins tend to enjoy watching the chaos caused by Trixies and other Harlequins, often calculating and coming up with bigger jokes than her sisters. It has been reported that Harlequins and Trixies have been seen together rigging up huge practical jokes, with the Harlequins usually ordering the Trixies.
                On All-Fools’s Day, Harlequins have been reported to disappear from Harems, generally with the reports of huge jokes, or chaos ensuing moments before their return. In a battle, if two Harlequins face each other, there is no way to tell where the match will lead. In some cases, it has been seen that the two girls go at each other with all the tricks they know, and end up having a huge tickle-fight to end it.
                There is only one thing to say about having a Harlequin in your Harem. Your life will never be the same again.

 

 

LADY LUCK, the Double-or-Nothing Pokégirl

Type: Very Near Human

Element: Psychic/Magic

Frequency: Extremely Rare

Diet: human style food

Role: entertainers, gamblers, good luck charms, casino workers

Libido: Average to High

Strong Vs: Psychic, Poison, Fighting, Curses

Weak Vs: Bug, Dark, Ghost

Attacks: Card Trick*, Dice Bomb*, Hand of Fate*, Rolling Slots*, Foresight, Pretty Wink, Blow Kiss, Metronome, Bestow Luck, Disable, Taunt, Whistle, Mystic Stare, Curse, Roulette, Hidden Magic, Second Chance Item

Enhancements: Enhanced Agility, High Psychic and Magic abilities through gambling-based mediums (Cards, Dice, Slots, etc), Enhanced Hand/Eye Coordination, Aura of Luck, High Empathy

Evolves: None

Evolves From: Harlequins (Dream Stone)

The evolution of a Harlequin into a Lady Luck was only recently discovered by luck, when a Tamer's Bunnygirl happened to randomly stumble on a Dream Stone while the Harem was setting up camp, most likely accidentally left behind by an absent-minded Tamer. Eager to show her Tamer, the Bunnygirl apparently ran a bit too fast, tripping over her own feet and sending the Dream Stone flying right into the Tamer's Harlequin, beaning her right on the forehead. Needless to say, after the ensuing evolution, the Bunnygirl received a spanking and the Tamer received a very affectionate and very fortunate new Pokégirls.

Lady Lucks, upon evolution, lose much of their pranking tendencies along with their dark element and need for heavy make-up, though they enjoy a good laugh and will not get in the way of a prank when they see it as long as it isn't deadly. Instead, they gain the Magic element as well as an intense love and knowledge of games of chance.

Physically, they gain a few inches in height, becoming anywhere from 5'7" to 6'1", as well as becoming half a cup larger in the bust. Hair and eye color may vary, but they do gain a greater appreciation for eye-catching clothing, dressing in form-fitting brightly colored 'dresses' that leave only the breasts and crotch covered along with elbow-length gloves and thigh-high boots and/or stockings. Oddly enough, a symbol appears just below their breasts, taking shape of either a spade, club, diamond or heart. This symbol apparently has no special significance, save that a Lady Luck will almost always do their best to bare it. Some speculate it is the source of their Luck, others a sign of pride that they didn't end up like their poor cousins that ended up evolved into Jokettes.

Like their name suggests, Lady Lucks are immensely lucky for Tamers they like.. and unlucky for Tamers they don't, which usually manifests in a lot of little things happening, like finding money, losing money, being in just the right place at the right time.. or the wrong place at the wrong time. Needless to say, woe be to those fools who would attempt to steal or mistreat a Lady Luck.

In battle, a Lady Luck will use many techniques based on Chance. Metronome, Mystic Stare, Disable and Roulette are all known to her, and unlike most she will not hesitate to use these techniques. By providing a handful of dice, the Tamer has given the Lady Luck access to her Dice Bomb attack, while a deck of cards will bring about the Card Trick attack. At higher levels, Lady Lucks can summon these mediums out of thin air, and usually with a flourish, and will have access to the fearsome Hand of Fate technique and Rolling Slots spell. While all of these techniques are a gamble, Lady Luck wouldn't have it any other way.

It's interesting to note that no matter how much someone may try to cheat at a game of chance, the Lady Luck will always find a way to beat that person, making them ideal for work at casinos. They are also proficient in card tricks and slight of hand, though they never use these skills in a game.

On a side note, Lady Lucks will do their best to destroy a Jokette if they come across one, showing an intensity quite similar to how Vampiras treat feral Vampires. They do this out of a sense of duty, a price to pay for their luck, more than any intense hatred... though many Lady Lucks indeed feel hatred for their poor, misguided cousins.

 

New Attacks

 

Card Trick - This technique is similar to Feather Shuriken, allowing the Lady Luck to throw normal playing cards like shuriken, though the cards thrown will have an elemental affinity and chance to do a status effect based on the card number and suit. It starts off at 5% for aces, and moves up the number scale by 5% each, with Jack, Queen  and King counting as 11, 12 and 13 respectively.

 

Spades --- Electric-based Damage, chance of Paralyze

Hearts --- Ice-based Damage, chance of Freeze

Clubs --- Fire-based Damage, chance of Burn

Diamonds --- Rock-based Damage, chance of Dizzy

 

Dice Bomb - The Lady Luck throws a pair of energy dice at the opponent, causing a series of small explosions that can be anywhere between 2 to a number based on the strength of the attack. A single explosion is similar to a strong Comet Punch, not enough to seriously harm on its own, but when repeated in large amounts, can turn out to be very dangerous. At lower levels, the energy dice thrown are only 6 sided. After level 20, these dice turn to ten-sided dice. After level 35, they become twelve-sided dice.   Finally, after Level 50, they become twenty-sided dice, able to do a maximum of 40 hits.

 

Hand of Fate - By drawing five random cards, Lady Luck can call upon a random effect based on the combination of cards in her hand. Jokette cards are wild, and will help create the best possible hand

Royal Flush --- Lucky Blast! (The Ultima spell will trigger, causing massive damage to the target)

Straight Flush --- Elemental God (Summons an Elemental, similar to the Water God attack, based on the suit generated. Spades will create a Wind God, Hearts will call a Water God, Clubs calls a Fire God and Diamonds call an Earth God. The stats of each god are the same, though attacks vary from element to element)

Five of a Kind --- Jokette's Wild (The Jokette Card shines brightly, before emitting a weaker version of Smilex Mist, affecting everyone except the Lady Luck and Poison Types, causing everyone to fall in fits of laughter. The laughter isn't as strong as a Jokette's Smilex Mist, and wears off after half an hour, though usually this is enough for the Lady Luck to attack and knock out the affected Pokégirl.)

Four of a Kind --- Lucky Beam! (A multicolored beam similar to Hyper Beam will fire from the extended hand in the shape of the number/letter of the cards. The numbers/letters do not dictate the power of the attack)

Full House --- Bad Breath (A green mist emits from the glowing cards, enveloping the target in a poison cloud that deals all sorts of status ailments, leaving only Poison Types unaffected.)

Full House A's and 8's --- Dead Man's Hand (A dark energy builds in the cards, before causing a powerful surge to shock through the Lady Luck's system, dealing 75% damage to her and leaving her paralyzed.)

Flush --- Elemental Golem (Summons an Elemental, similar to the Water Golem attack, based on the suit generated. Spades will create a Wind Golem, Hearts will call an Water Golem, Clubs call a Fire Golem and Diamonds call an Earth Golem. The stats of each golem are the same, though attacks vary from element to element)

Straight --- Lucky Blessing! (Healing light engulfs the Lady Luck, her Tamer and her party, bringing them all to full health and canceling any status ailments they may be suffering from)

Three of a Kind --- Triple Guard (The spells Protect, Shell and Haste are cast on everyone in the Lady Luck's party, even the Tamer)

Two Pair --- Lucky Break! (The hand gets thrown at the enemy, the cards forming an energy sword that slices the target Pokégirl, inflicting a random Break technique based on the suit on the majority of the cards. Spade - Power Break, Diamond - Armor Break, Club - Special Break, Heart - Mental Break. In the case of a tie, the fifth card's suit shall be the Break that occurs. For example, A Lady Luck draws Two Pair, 5's and Q's, both pair with one heart and one diamond, and the fifth card if an Ace of Spade. When the Hand gets thrown, the Sword Break that occurs is a Power Break. If a Jokette is in a place where it is considered the tiebreaker between suits, then the rare Break All will occur, inflicting all four break statuses at once.)

Pair --- Scattershot (The hand gets thrown at the enemy Pokégirl, and the shuriken-cards double to strike the Pokégirl with ten non-elemental blasts)

No Viable Combination --- Junk (Lady Luck takes 20% damage)

 

In a case where a Jokette appears in a hand, causing it to be one of two or three combinations, the Lady Luck gets to decide which one it can be. For example, a pair of Aces, a Nine, an Eight and a Jokette are in the hand. In this case, the Lady Luck can make it into a Two Pair, to initiate the Lucky Break attack, or Three of a Kind to initiate Triple Guard. Or, in the case of two pair and a Jokette, the Lady Luck can use either the Full House effect, or, if the hand is lucky enough, the Two Pair attack using the Break All effect. In the case of two Jokettes, the Lady Luck gets more control of which attack is which... though there is a low chance of this occurring.

 

Rolling Slots - The Lady Luck creates a slot machine the same height that she is, bearing three large reels with a button on a device at the top of each reel. The slot machine then emits an aura which forces all combatants to face it, one combatant being chosen at random to act as 'leader.' The chosen 'leader' must then activate all three slots to stop their spinning. One of many results depending on the combination of lined up symbols will occur.

 

 

Symbols on Reel 1 - Symbols on Reel 2 - Symbols on Reel 3

 

BAR - BAR - BAR

Cherry - Cherry - Flower

Flower - Flower - Cherry

Pokéball - Banana - Banana

Banana - Cherry - Cherry

BAR - BAR - BAR

Cherry - Cherry - Cherry

Flower - Flower - Flower

Pokéball - Pokéball - Pokéball

Banana - Cherry - Cherry

Red 7 - BAR - Banana

Cherry - Banana - Pokéball

Flower - Pokéball - BAR

Pokéball - Cherry - Cherry

Banana - BAR - Cherry

Red 7 - Red 7 - Red 7

 

There are three different 'win lines' and they only work straight across, from left to right. The central win line effects will always happen first, followed by the top win line effects, followed by the lower win line. If only one line has a 'winning' combination effect, only that effect will occur. If multiple win lines have 'winning' combinations, then they shall occur in the stated order of middle, top then bottom. If no win lines have an effect, then the 'Trouble' effect will take place only once.

 

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

 

RESULTS FOR ROLLING SLOTS

 

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

 

--------------------------------

Slot 1/Slot 2/Slot 3 -- Effect

--------------------------------

 

Red 7/Red 7/Red 7 -- CONGRATS! (Coins rain down from the sky, as the Lady Luck's party finds their money has increased by almost double. Holographic doubles of the Lady Luck applaud the target, as a banner appears in midair with the word CONGRATULATIONS on it! The target is led a safe distance away from the target or targets by the holograms, all targets under the hypnotic suggestion that they've won something grand, allowing for a quick escape by the Lady Luck and her party. If the target has items, they will sometimes fall out of the targets' pockets, allowing them to be picked up by the Lady Luck's party.)

 

BAR/BAR/BAR -- Lust Romance Dust (All targets are sprayed with an enhanced form of Lust Dust capable of affecting even males. They promptly fall in love with the nearest person and start making out with him/her, becoming readily compliant with his/her wishes. The effect lasts for one day.)

 

Cherry/Cherry/Cherry -- Vine Tentacles (All targets are trapped by living vines which attempt to violate them.)

 

Flower/Flower/Flower -- Multi-Dust (All targets are sprayed with Lust Dust, Bloom Powder, Buttsprout, and, if the targets are male, first sprayed with Gender Dust, turning them temporarily female.)

 

Pokéball/Pokéball/Pokéball -- Summon Esper (A random Esper is summoned and performs a powerful special attack.)

 

Banana/Banana/Banana -- Banishing Blast (A wave of energy wraps around all targets, lowering their stats by half.)

 

Cherry/Cherry/anything -- Cherry Bomb (A barrage of cherry-shaped firecrackers spit out of the machine, each one doing slight damage.  But it does quickly add up...)

 

Flower/Flower/anything -- Curagun (5th level Cure spell used on all members of Lady Luck's party)

 

Pokéball/Pokéball/anything -- Switch sides! (One of the targets becomes trapped in a Pokéball and temporarily brainwashed to fight on the side of the Lady Luck.

 

Banana/Banana/anything -- Curaja (4th level Cure spell used on all members of target party)

 

Cherry/anything/anything -- Snacktime! (The favorite food of all targets, the Lady Luck, and her party will appear in their hands.)

 

No viable combination -- Trouble... (The stats of all targets will be doubled, with power increases happening accordingly.)

 

MEGAMI, the Goddess Pokégirl

Type: Very Near Human

Element: Psychic/Magic (Celestial)

Frequency: unknown (all leagues)

Diet: human style diet

Role: varies

Libido: varies

Strong Vs: Poison, (Varies)

Weak Vs: Sad faces, crying, (Varies)

Attacks: Smile, Cry, Aura Barrier, (all others vary)

Enhancements: Unnatural Beauty (or Cuteness), (all others vary)

Evolves: Demon-Goddess (E-Stone Ceremony), Megami-sama (Angel Stone, several conditions must be met)

Evolves From: Cherry (mechanism unknown), Drag King (mechanism unknown), Goth (by Sarcastic Goth sub-type only; mechanism unknown), Rooder (Passing the Trial), Kamichu (if very kind-hearted), (others possible)

Megami are the most mysterious of the Pokégirls. The number that exist is unknown as the number seems to change every time there's a poll. It is not recorded if there are feral Megami or not. There is no set description for a Megami, as they come in all shapes and sizes.

However, all Megami tend to be very attractive or cute, if not outright beautiful. No information exists to answer the question, "Do other females spontaneously evolve INTO Megami?"

Not much is known about Megamis because few people understand how they even GOT a Megami when they think about it logically and those who do have a Megami either don't ask or don't think it's a big deal.  When a Megami shows up, they are acknowledged as if they had always been there. However, it is when a Pokégirl that is already a part of a harem evolves into a Megami that there are many questions from the Pokégirl's Tamer and other Pokégirls to be answered. Unfortunately for them, it is rare that any Megami give any straight-out answers to such questions. It is the mystery that compels people to ask, but it's the sly smile of the Megami that is given that is the only answer.

The only consistent numbers of Megami are from Pokécenters and hospitals, where Megami are often found with various other nurse-type Pokégirls. However, even these numbers tend to fluctuate somewhat when disasters occur, and Megami from who knows where flock to the area to help tend the wounded and assess the situation. And the few times that this has been seen, it was soon found that some sort of Infernal Pokégirl, Widow, or dark plot was involved in the same area.  It is assumed by most researchers that many Megami will only gather in one place if it is a supreme event, and few wish to ever see such an event.

Megami can only be assessed as individuals when it comes to their own strengths and weaknesses. Statistically speaking, they have no average stats when compared to other Pokégirls. They are either excellent at something, or lousy. As such, their skills, attacks, defenses, and most enhancements are unknown until they are studied.  And as no Megami allow themselves to be studied by anyone other than their Tamer, obviously one can only take a Megami at face value. As Celestial Pokégirls, Megami excel in vague remarks and keeping secrets, although only some of them consider it necessary to be completely vague in most anything of true import to them. The only way it has been found to get a straight answer from a Megami when regarding events to come, or something that they know but she is unwilling to speak of, is to trick them. This can be difficult, or simple, depending on the individual. Some Megami don't worry so much about this, however. Still, a number of Megami that have been reported show that they enjoy being vague.

There are, however, some standards among the Megami that have evolved from certain other Pokégirls. For example, Megami that evolve from a Cherry still lactate, but may use their enhanced magical abilities to change the effect of their milk from simple sweet and nutritious to act as a sedative, to induce lust, act as a healing drink, or other such effects. Megami that evolved from a Drag King may sometimes be mistaken as men, at times of their own choosing. Megami that evolve from a Rooder show a preference to drinking Lavender Water and creating Holy Water. Those that evolve from a Sarcastic Goth tend to retain their penchant for snide or biting comments when dealing with others, including her own tamer. These Megami also retain most, if not all of their attacks from their previous evolution. Researchers are attempting to discover if they can trace a Megami's previous evolution through this knowledge, but no progress has been made as of yet.

 

====================

Ceremony Description

====================

Elemental Stones Needed: Angel Stone, Dark Stone, Metal Jacket, Mana Crystal

Area & Time Conditions: Any time, with at least one respected individual in attendence.

Ceremony Itself: This ceremony is quite simple. When the Megami feels the time is right, she will admit her selfish ways are stronger than her need to follow the greater good. Her witnesses, an individual or individuals, whom she respects greatly (or even a legendary in attendance, perhaps) must hear her and believe in the truth that she speaks. When her mind and being believes her words fully, and with all four different evolutionary items placed nearby, the evolution items will activate and the Megami will evolve into a Demon-Goddess. Wearing an Everstone does negate this, however.

 

 

DRAGONQUEEN, the Disciplined Training Pokégirl
Type: Near Human
Element: Dragon/Dark
Frequency: Extremely Rare
Diet: meat
Role: this Pokégirl makes a good Alpha as she knows how to bring out the best in others with training
Libido: Average
Strong Vs: Dark, Dragon, Electric, Fire, Ghost, Plant, Psychic, Water
Weak Vs: Bug, Fighting, Ice
Attacks: Tail Whip, Rage, Dragon Rage, Harden, Blur, Shadow Shot, Wingover, Gust
Enhancements: Enhanced Strength (x9), Enhanced Speed (x9), Prehensile Tail, Enhanced Hearing (x15), Armored Form
Evolves: None
Evolves From: Domina (Dragon E-Medal)
                The DragonQueen is one of the newly discovered E-medal evolutions. She has pure black skin with long flowing hair that comes in reds, greens, blues and pinks. Their lower arms and legs are covered in hard scale like armor that matches their hair. Their tails tend to be about 5ft long and they stand at 6ft tall. Their breasts tend to be between large B cups to a small D cup. They have more of the armor like scales along their spines and coming around to cup their breasts. They can summon or dismiss their powerful wings at will. Their fingers end in powerful claws they can use for slashing damage. They also have the power to armor up, making their scales cover their bodies like a suit of armor leaving only their eyes to be seen.

                DragonQueens tend to be less into S&M then they were as Dominas but they understand using both pleasure and pain in training Pokégirls for combat. They tend to be able to figure out the limits of any Pokégirl and help them reach those limits then move beyond them. They are loyal to their Tamer and always obey him or her in battle.
                They like to use their Dragon Rage attack to weaken enemies and then move in and use Tail Whip on them.
                They enjoy spending time with their Tamer and when they feel in need of a Taming then tend not to care where they are or who might be watching.

 

ICE MAIDEN, the Frigid Pokégirl
Type: Very Near Human
Element: Ice
Frequency: Uncommon
Diet: Vegan, favors fruits over vegetables
Role: Arctic operative, strategic combat
Libido: Low (increases in higher temperatures)
Strong Vs: Dragon, Flying, Ground, Plant, Ice
Weak Vs: Fighting, Fire, Rock, Steel
Attacks: Ice Punch, Cold Punch, Iceblade Kick, Ice Beam, Ice Blade, Ice Wall, Mist

Enhancements: Immune to non-magical cold, low Feral & Emotional state
Evolves: Yuki-Onna (Edo League; orgasm), Snow Queen (mechanism unknown), Ice Princess (normal, lvl 50), Foxymaiden (Fox E-Medal)

Evolves From: Nymph (Ice Crystal), Watermaiden (Ice Crystal)

                Ice Maidens were among Sukebe’s last creations during the Revenge War.  There are very few recorded instances of them fighting, as few of Sukebe’s targets were in arctic environments, as that is where they were most effective.  Due to their low emotional states and light feral aspects, they were able to go for long periods of time without need for taming.  And because of their ability to see things logically, they were able to see which way the war was going.  They surrendered en masse, and in exchange for arctic land to live on as a Preserve as well as for giving up the location of what would eventually able to become Jusenkyo, were able to establish lives for themselves after the war.  The then leader of the Ice Maidens, Yukii, has since evolved into an Ice Empress.  She helps regulate the goings and comings of Ice Maidens and has set up a challenge system for those wanting to take an Ice Maiden from the village.  She changes it every other week, so as not to be predictable and keep the population of her Preserve up.

                Ice Maidens, in physical appearance, have very few differences from human women.  Their body temperature is vastly lower than the normal, and their skin and hair has a slight bluish tint to it. Their Feral state is very light, as they just become clumsy and forgetful.  In this state, they are prone to accidentally freezing parts of themselves. 

                Taming Ice Maidens is not an easy task.  Due to their extremely low body temperature, they have a hard time becoming aroused.  A good Tamer will first try to warm up the Pokégirl, either via something such as a hot bath or a sauna.  Ice Maidens, as they warm up, become less powerful and less able to control their libido.  A good Tamer will keep things such as a heat pack on hand, so that their Ice Maiden can get more frequent tamings.  A fire-type, such as a Fire Maiden, can also help warm up an Ice Maiden.   Despite these difficulties, Ice Maidens are among the more popular types of Pokégirls, mainly because of their high power potential and the fact that they don’t need to be Tamed so often.  (Although affectionate Tamers do so anyway.)

                Ice Maidens, in terms of personality, are very cold, logical Pokégirls.  They are capable of thinking through any problem calmly, and usually display very little to emotion.  Some Ice Maidens are so cold and emotionless that they can use Shadow-element attacks.  It takes a lot to bring out the passion and emotion in an Ice Maiden, however an affectionate, caring Tamer can manage it.  There’s even a recently recorded case of an Ice Maiden learning how to use Emotion Bomb.  The Ice Maiden’s Tamer in that case was one Ash Sextome, who is known to favor befriending his Pokégirls to increase their performance and has a astronomically high Empathy rating. 

                Cases of Thresholding into an Ice Maiden are rare, but they are among the more common Ice-type Threshold results. 

 

FOXXSEA, the Water Fox Pokégirl

Type: Near Human - Animorph (vulpine)

Element: Water

Frequency: Rare

Diet: omnivore, preference for fish and meat

Role: calm and relaxing influence, antithesis to the Vixxen

Libido: Average

Strong Vs: Fire, Rock, Water

Weak Vs: Electric, Ice, Plant

Attacks: Quick Attack, Scratch, Bubbles, Water Gun, Water Barrier, Cry, Disable (Lv. 30), Teleport (Lv. 40)

Enhancements: Enhanced Hearing (x4), Enhanced Olfactory Sense (x4), Enhanced Agility (x4), Minor Psychic Capabilities, Hydrokinesis, Constant Aura of Calm

Evolves: None

Evolves From: Kitsune (Water Stone)

It is certain that a Tamer that trains and Tames a Kitsune regularly will see definite improvement in her capabilities and overall strength. However, most Tamers aren't patient enough and want a big bang as fast as possible. This normally means the Tamer would acquire a Fire Stone as soon as possible to Evolve the Kitsune into a more powerful form. However, not everyone wants a Pokégirl that are after and ready for Taming anytime, anywhere, under any conditions with anyone at the drop of the hat. For those Tamer, there is hope.  With the use of a Water Stone, an incredible change comes over the Kitsune and she evolves into a much calmer and surprisingly less horny vulpine pokégirl: Foxxsea

The Foxxsea is indeed a rare evolutionary path of the Kitsune, what with the Vixxen being considered the default evolutionary path, not to mention that the majority of Tamers prefer the flash and raw power that comes with owning a Fire-type Pokégirl. Still, even without as large a fan-following, the presence of a Foxxsea is nothing to sneeze at.

While she is not a Psychic-type, a Foxxsea has an unusually high intelligence and E.S.P. ratings, allowing her to tap into a number of Psychic-type techniques as she grows in levels of power, allowing her to support her solid repertoire of water-based techniques. And even better, these psychic powers even strengthen her primary element as the first thing that develops is Hydrokinesis, allowing the Foxxsea access to a nearly limitless amount of water anywhere on the planet.

One of the most important psychic capabilities of the breed is that the Foxxsea has a calming effect on her Tamer thanks to the constantly generated technique Aura of Calm. Thanks to this psychic rapport, a Foxxsea can allow her Tamer to never be surprised or incapacitated by fear or anger. This also allows her to calm more easily agitated and excitable Pokégirls, including their sister species of Vixxen.

When it comes to the looks of a Foxxsea, one should understand that the build is very similar to a Vixxen. 4'10" to 5'8" in height, bust ranging from a large B-Cup to a solid C-Cup, and a large fluffy and incredibly soft tail. However, unlike the Vixxen, the coloration of the Foxxsea is either blue or sea-green, with the fringes of her hair giving the coloration and effect of looking like white sea-foam. Eye color correlates to the color of her fur, albeit a shade or two darker.

When it comes to Taming, one shouldn't be surprised that it is often a gentle experience. Where the Vixxen can handle sex any which way possible with great enthusiasm, a Foxxsea initiates Taming in a more reserved, yet definitely intimate way. No one that has Tamed a Foxxsea can say anything bad about the experience, and some say they've even found it surprisingly refreshing. The Aura of Calm is a definite blessing in this case and neither the Tamer nor the vulpine Pokégirl are pushed hard during their time Taming together, finding themselves just going with the flow.

There has yet to be a single recorded case of a girl going through Threshold to become a Foxxsea. It would seem that the more common branches of vulpine Pokégirls, the Vulvixx, Kitsune, and Vixxen will remain dominant for quite some time until more Foxxsea are bred and bare children via natural sexual reproduction than through parthenogenesis.

A word of warning for Tamers and Pet Owners that decide to keep a Foxxsea. It is suggested to keep them away from any alcoholic beverages. As for what happens when they drink some... you really, REALLY do not want to know.

 

 

WARCAT (aka BATTLECAT), the Powerful Pussycat Pokégirl
Type: Near Human
Element: Fighting
Frequency: Rare
Diet: carnivorous
Role: protecting her Tamer and Harem-sisters, tracking opponents
Libido: Average (seasonally becomes High)
Strong Vs: Bug, Dark, Ice, Normal, Rock, Steel
Weak Vs: Flying, Psychic
Attacks: Growl, Bite, Glare, Slash, Scratch, Tackle, Leap, Fury Swipes, Slice ‘n’ Dice, Sabre Claw, Counter, BearHug, Resist, Head Butt, Tail Slap
Enhancements: Enhanced Olfactory Sense (x5), Enhanced Speed (x2), Enhanced Reflexes (x3), Enhanced Strength (x12), Enhanced Hearing (x3), Enhanced Sight (x3), Toughness, Endurance, Night Vision
Evolves: None
Evolves From: Wildcat (battle stress)
                Every so often, a Wildcat will meet a foe that sex attacks don’t work against. There are some opponents that are just either too tough to let her get that close for as long as she needs, or are disciplined enough to shake her off before she can bring them to orgasm. Usually when this happens, the Wildcat is just defeated, her confidence obviously falling when she meets such a foe. Sometimes however, she can’t afford to lose. When such a situation happens, when a Wildcat is in a match that she absolutely has to win and sex attacks won’t win the fight, she evolves into Warcat.
                As a Warcat, she gains several inches of height, and quite a bit of muscle mass. Her breasts don’t gain any size, but do firm up a little, bouncing less when she moves. A large majority of all Warcats have lime green fur, with yellowish-green horizontal stripes across their back. Exceptions to this rule are not unknown however. Warcats prefer to have short hair so it can’t be grabbed easily in combat. All of her previous form’s sex attacks are lost, given up so she can use more punishing moves. She becomes less playful as well, her personality more resembling a soldier on leave than anything else. A Warcat has learned the hard way that there is more to life than just sex (although sex remains a significant part of it), and that she can’t afford to focus on that part to the exclusions of all else. Warcat’s have a very large ability to hold a grudge, and can track enemies by scent to give them what they deserve.
                Whereas her sister type, the Boobcat is made for speed and agility, a Warcat is built to both absorb damage and dish it out. She doesn’t have any long-range attacks, relying on Leap to help her close the distance to her opponents. When that happens the match is usually over, since she uses her prodigious strength to begin raining heavy blows down on her opponent. Few foes can last long against a Warcat in battle.
                In bed, a Warcat usually has to be laden with heavy restraints to make sure she doesn’t injure or kill her Tamer with her powerful muscles. Warcats don’t mind this at all, and rather enjoy being in a position where they can let their guard down. Beyond that, they have few real preferences for Taming, although individual Warcats remember all the positions and techniques they tried as Wildcats, and may have developed a personal favorite from among them.
                Feral Warcats tend to leave other people alone if left alone themselves. Tamers trying to capture one are advised to send in several strong Flying and Psychic Pokégirls to take advantage of the Warcat’s natural weaknesses. There are virtually no known cases of Threshold girls becoming Warcats, with only two being reported in the last century. Both cases resulted in accidental death of family members because the Threshold Warcat didn’t know her own strength. Needless to say, if a Threshold girl were to become a Warcat, she would most likely be quickly sent away to a Pokégirl ranch for the safety of others.