ARBUST, the Curvy Cobra Pokegirl

Type: Near Human Metamorph, Animorph (Cobra)
Element: Poison
Frequency: Rare
Diet: Carnivore
Role: Medical Research, Combat
Libido: Low
Strong Vs: Bug, Fighting, Plant, Poison
Weak Vs: Ground, Psychic, Ice
Attacks: Bite, Wrap, Coil, Venom Bite, Venom Spit, Gummi Tongue, Seductive Glare, Hypnotic Gaze, Smirk
Enhancements: Enhanced Durability (x5), Enhanced Strength (Coils Only x4), Enhanced Speed (x5) Enhanced Agility (x5), Poison Glands (Hands, Mouth, and Skin; Variety of Venoms), Toxic Body (Skin, Serpent Form Only), Metamorph (Alternate Form)
Evolves: Basilisk (Dragon E-Metal or Delta Bond), Kissitalcoatl (Angel Stone)
Evolves From: Naga (normal)
Revised: March 2012

For those tamers whom take the time to work with the Naga they will eventually come to what is seen as the ‘natural’ evolutionary path. As one can come to expect from Pokégirl evolutions, they are a step above the pre-evolved form. While the Naga had a partially cartilaginous internal structure, the Arbust has a skeleton made of true bone matter. Understandably, it is the fact that an they have a complete bony skeleton that makes their attack `Venom Bite' more powerful.

Arbusts tend to grow a bit in length, often reaching fifteen to twenty feet in length, with their lower snake-like halves becoming stronger and noticeably more muscular. As with the Naga, their scale color, eye color, hair color, and breast size vary considerably between individuals. With this evolution they gain the ability to transform into a true bipedal state. Where a Naga is left with the lower half of a snake, the Arbust can shift between having their bottom half remaining as tail, (which Researchers have noted is more like a Lamia's than a Naga's) or a set of legs with a length of tail behind them. In this form they usually stand between 5' to 6’ in height.

When the Arbust assumes their serpent form they lose the ability to control the secretion of their toxins. They become permanently covered from head to tail in a mild poison, leaving them in a state that is similar a constant use of the technique poisonous coat. This in turn makes most wrestling moves used on Arbust ineffective as the opponent Pokégirl will become poisoned. However, this same toxic substance coating the Arbust's skin can be used to make antidotes for most known poisons. This make them popular not only in the harems of traveling tamers but with pharmaceutical companies.

In their serpent form they lose any hair they once had and instead gain a fold of intricately muscled skin connected from the top of their heads to their shoulders that is spread like a cobra's hood. This hood has large warning markings arranged on either side in a face-like pattern that varies from region to region. There are at least nine distinctive variations of the Arbust's hood pattern. Each pattern is indigenous to a different region. When an Arbust encounters an enemy they often use smirk to weaken them. Paralyzing or incapacitating their foes is often their main tactic, with hypnotic gaze being their attack of choice. Once secured, they normally bind and poison their foes so that their toxins can finish them off.

Taming an Arbust is only recommended in their bipedal form. This is because, unless a tamer has blood gifts, this could lead to poisoning and even death. It is recommended that a tamer run their pokegirl through a cleaning cycle or have her bathe after shifting to their taming form as these poisons remain on their skin and more than one tamer has made this mistake and needed healing. Unlike the Naga, most Arbusts are bisexual with little preference for one sex over the other.

Thresholding into an Arbust is rarer than into a Naga but it is still is fairly common. This threshold is relatively painless compared to that of the naga, as thresholders transform into their bipedal form first rather than their battle form. As the poison they begin producing starts building up in their bodies most thresholders will fall into a poison induced coma within days of the start of threshold; only to awaken two to three days later able to assume their poisonous battle form. Ferals lose their ability to normally assume their bipedal form, because of this it is dangerous to come in to contact with them physically. Ranged attacks are recommended unless the attacker is immune to poisons. Intense cold, such as that from an ice attack, forces this breed to revert to their non-toxic taming form, making taming a feral Arbust a much safer proposition.