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ATMUFF, The Legendary Warrior Pokégirl

Type: Near Human (Thylacine/Dragon)
Element: Dragon/Fighting
Frequency: Extremely Rare (Unique)
Diet: Any material
Role: Large scale target destruction, Combat, Titan replacement
Libido: Average
Strong Vs: Electric, Fire, Plant, Water, Bug, Dark, Normal, Rock, Steel
Weak Vs: Flying, Psychic
Attacks: Snarl, Smirk, Fury Swipes, Counter, Stone Palm, Backhand, Gatling Strike, Chi Blast, Hurricane Kick, Leg Sweep, Sabre Claw, Headbutt, Chi Healing, Dragonbreath, Dragon Claw, Twister
Enhancements: Enhanced Agility (x10), Enhanced Speed (x10), Enhanced Strength (x40), Enhanced Durability (x10), Enhanced Endurance (x10)
Evolves: None
Evolves From: None

Created soon after Cocooner, Atmuff was a Legendary pokegirl meant to rival the Titans in her ability to destroy targets. Other, later Legendaries were tasked to hit supply lines and communications to help lower resistance, Atmuff however, took the fight directly to her enemies, targeting population centers and places of strong resistance, including fortified underground bunkers and targeting world leaders. This pokegirl lived for combat, and eschewed more subtle forms of confrontation. Thought to have been killed by the Articunt, Zapdass, and Moltits in 9AS, Atmuff did not resurface to the public until 92AS, and the Legendary had apparently undergone a transformation.

Atmuff, before the battle with her sister Legendaries, stood an imposing seven feet (2.3 meters) tall. Appearing as a statuesque human, she shared traits in common with her animal base, which caused disagreement on what animal she was based on. Her ears and rounded and high on her head, and this combined with the light stripes across her back made many speculators assume she was some form of Tiger pokegirl. Studies on her current form as well as studies into pre-sukebe history have shown that this Legendary was based off of the Thylacine, also known as the Tazmanian Wolf or Tazmanian Tiger. Her thick tail however, was prehensile and could be stiffened up enough to act as a counterbalance or even a third leg. Her skin tone was a dark brown in the human range of colors, with black stripes across her back and thighs, and her hair a deep mahogany with fierce brown eyes. Her legs were digigrade, and had sharp but thick claws on her toes as well as her hands, though these were non-retractable. Her arms were a bit longer than an average human, allowing the Legendary to take to all fours if necessary, and this fighting legendary did so on several occasions for the added boost to her speed. Atmuff's breasts were smaller than most of her sister Legendaries, being a fairly moderate B-cup, and the mammalian legendary only rarely bothered to wear clothing, revealing her deceptively lithe form and hairless groin.

Atmuff was a very grim pokegirl. She never smiled or joked, taking everything with a seriousness and tactical outlook that attracted Macavity who goaded the fighting Legendary. She had a cold temper, and often solved arguments by the simple expedient of killing those who disagreed with her. Her tactics, while brutal, were rigidly controlled. She always killed her opponents, never offering nor showing mercy. She cared nothing for anyone who got between her and her targets, eliminating such nuisances without a thought. This led to the deaths of other pokegirls early on, and everyone in Sukebe’s forces rapidly learned not to ever come between her and whoever she was fighting. She was very taciturn, only speaking when absolutely necessary. When she did talk, her musings were usually in relation to the battle at hand, and often centered on herself. Midway through the war, her musings began to become cryptic and menacing, speaking of the nature of life and death, matter and energy, time, and other esoteric matters. It is known today that at some point during the war, Atmuff went feral, and in her reduced feral state, she was still somewhat functional, and able to fight in a controlled manner, as well as speak.

Feral or not, she was a holy terror on the battlefield. While she was quicker to react and faster than most pokegirls, it was her strength that was truly frightening. Her physical might was exceeded only by Titania the Stone Titaness. Atmuff would simply wade into direct melee with soldiers, ignoring their attacks thanks to her durability while decimating troops, buildings and other fortified structures with her own physical attacks. Bolts of chi were a favored tactic for ranged combat, and due to her enhanced endurance the Legendary never seemed to tire. Stronger forms of weaponry, such as the particle beams that were being used at the time, were mostly dodged thanks to her incredible speed and agility. Between battles, she would simply wait for new commands, and occasionally take time to eat. Atmuff could apparently consume anything to keep going. She was known to consume meat, vegetation, and even minerals. Rarely was this legendary seen attempting to tame any captured humans, which was confirmed later when the Legendary admitted to going feral due to her disregard for taming.

Atmuff met her end though when, due to her feral state, she refused to cool her tactics down. Ironically, her merciless assault led her to meet her end not at the hands of the humans she had fought, but at those of her fellow Legendaries. After the death of Sukebe, the war took a sharp turn for the worse for pokegirls. Even as the humans were devastated by viruses of their own creation, they Tamed greater numbers of common pokegirls, turning the tide, and worse, their ultimate weapon, the warship Langoud, was finally completed. When the mighty ship brought low two Legendaries, canny observers knew the war was lost for the pokegirls then. Atmuff, however, either didn’t realize this or didn’t care, and continued to wreak devastation in her wake. Eventually, it was too much. The three Legendary bird pokegirls, Articunt, Zapdass, and Moltits, decided that Atmuff was going too far. In her feral state, she refused to lessen her assaults, drawing more and more ire to herself. Having seen that the humans could indeed kill them, the three Legendary bird Pokégirls knew that if she continued on, it would only be a matter of time before the humans decided that all the Legendaries had to die. Atmuff was threatening them all with the havoc she was unleashing, so they came to the difficult decision to kill her.

In 9 A.S., the three Legendaries confronted Atmuff in what was then southern Africa. Hy-bra interfered, attacking just as the four Legendaries faced off. Wisely, Zapdass, Moltits, and Articunt backed down from the dragon legendary, but Atmuff proved too powerful for her sister legendary, and killed her by removing all of her heads. The three legendary birds saw their opportunity, and attacked Atmuff in her wearied state. The pair fights was long and fierce battle, which no one lived to witness since the devastation it unleashed was paralleled only by Typhonna years before and killed all those foolish enough to remain nearby. In the end however, a large crater was left in southern Africa. Atmuff was almost literally drawn and quartered, with her limbs torn off. The three Legendary bird Pokégirls were the victors, leading almost everyone to assume, incorrectly, that Atmuff did not survive the conflict. Her near-lifeless body, broken and battered, lay in the crater that would soon fill up the new bay in the southern Dark Continent.

Soon after the battle, the Legendary Cocooner descended on the crater that once was the battle field, looking to consume the two fallen Legendaries. Atmuff, however, had somehow survived, and struck a deal with her older insectile sister, to 'heal' her using some of Hy-bra's DNA, in exchange for a supply of her own Legendary DNA when the insectile Legendary needed it. Covered in genetic glue, Atmuff's form sank beneath the filling bay, emerging a year later changed.

Atmuff's arms and legs are now lightly scaled with draconic talons instead of fixed claws, and a longer, more serpentine tail has taken the place of her old appendage. These scales are small, and the same color as her own skin and unable to be seen from a distance. The dark stripes are missing from her thighs now, but still prominent on her back. A pair of draconic wings have also grown from her back, granting the Legendary flight. In addition to her Fighting element and Fighting type moves, she now also has the Dragon element and wields draconic attacks as well, and has few weaknesses.

Prehaps the most drastic change in Atmuff is her change in personality, while still serious and taciturn, she is now highly introspective, and those few humans who have come into contact with her over the years have even claimed she was almost philosophical. She does however, take seriously the threat of feraldom seriously. Her major tactic is to take on a 'life mate', kidnapping a human and keeping them indefinitely for taming purposes. Fortunately for her 'life mates' this incredibly strong legendary can control her strength to safely tame humans.  Since an incident with League authorities she has learned to remove a tamer's pokedex and items. This fierce legendary now keeps mainly to herself, though will attack and kill any who attempt to capture or attack her. Tamers are recommended that if they encounter this Legendary pokegirl to not make any hostile movements, and to attempt to flee. However, if chosen as a 'life mate' their fates are fairly sealed.

LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Atmuff’s shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below), nor her learned skills. They can have their base stock altered to be used in the formation of a new Pokégirl type though.
Deathlessness: Despite having been around since Sukebe’s Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type’s normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Atmuff has No Weakness (Level 99). If she were to face a Flying type or a Psychic type Pokégirl, or anything else that was considered Strong vs. Fighting, at or below level 99, she wouldn’t be considered weak against it, nor would it be considered strong against her. Pokégirls at a level above the Legendary’s No Weakness level treat things normally.

LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don’t have. Here is Atmuff’s array of special attributes:
Environmental Resistance: This ability allowed Atmuff to shrug off damage that could be done to her from extremes in her surroundings, letting her continue to fight. With this quality, natural extremes of temperature or atmosphere do not hinder her. The key word is “natural.” Special elemental powers from other Pokégirls could still affect her (although she could still resist them, see below) since they tended to be more extreme than most natural environments. This ability does not remove the need for air, so breathing is still necessary.
Breathless: This ability is what gave Atmuff no need for air. She could hold her breath for any length of time and not be affected by it. Together with the Environmental Resistance power, this let her fight almost anywhere without worrying about the consequences of a particular location.
Regenerative Abilities: Atmuff can easily regenerate herself. However, she needs time to do this, up to 3 months for whole limbs. In this time she must eat more heavily than normal.